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Labels

Labels

  • Abandoned

    Obsolete issue that lost its significance for any reason.
  • antivirus false positive

    Report about of the false positive of antivirus software. Report to AV vendor or change the code.
  • Audio

    Issue related to audio subsystem: music and SFX playing and processing.
  • Blocked

    Some another task doesn't allows to do this...
  • bug

  • can't build

    Software can't be built in a specific case...
  • Configs

    Config packs system related tasks / issus.
  • Defect / Imperfection

    Deffects are caused by incompletance or untested and experimental thing...
  • Dependency-side

    Issue related to one of dependent library and repository which is too specific to be on PGE-Project
  • duplicate

  • enhancement

  • Gameplay

    Engine gameplay related
  • Graphics

    Graphical subsystem: render, texture processing, images file management.
  • GUI overlap/glitch

    Minor glitch on the GUI.
  • help wanted

  • In-Engine GUI

    Built-in Engine GUI related tasks / issues.
  • invalid

  • Levels

    Levels subsystem of the Engine.
  • Lua API

    Scripting engine and Lua API on the Engine.
  • Need a test

    The fix / implementation needs some polishing and testing on a side of the reporter or by others.
  • NEED MORE INFO

    The bug report lacks the informations that is needed to be analyzed
  • NPC AI Lua API

    NPC AI Lua API support on the Engine.
  • Off-Project

    Questions and reports are indended for another project or dependency
  • old bug

    Report of the bug from old version of project (but it's already fixed in latest version)
  • Physics

    Physical engine related tasks / issues.
  • Player Lua API

    Playable characters Lua API support on the Engine.
  • Priority - major

    Task has a Major priority. Has a high importance!
  • Priority - normal

  • Priority - ultra

    It's a VERY important task to complete. Having ultras, there are must be done firstly.
  • Priorty - low

    Task with a low priority, optional, or planned to do for the some future time.