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small tilemap page tweaks
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docs/guide/tilemaps.mdx

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## Quick start
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1. **Create → Tilemap** in the scene graph.
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1. Right click on the *Scene Graph* and click **New Entity → Tilemap**.
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2. Drag a spritesheet PNG onto **Atlas** in the Properties Panel.
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The editor auto-slices it into `resolution x resolution` squares
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(64 x 64 px by default).
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## Scripting a tilemap
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## Scripting a Tilemap
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Need procedural generation or an in-game brush?
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Just ask the entity for its `Tilemap` component and call the helpers.
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Just cast your entity as a Tilemap and call its helper methods.
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```ts
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import { Behavior, Rng, syncedValue, Tilemap } from "@dreamlab/engine";

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