File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -13,7 +13,7 @@ and duplicate it like anything else.
1313
1414## Quick start
1515
16- 1 . ** Create → Tilemap ** in the scene graph .
16+ 1 . Right click on the * Scene Graph * and click ** New Entity → Tilemap ** .
17172 . Drag a spritesheet PNG onto ** Atlas** in the Properties Panel.
1818 The editor auto-slices it into ` resolution x resolution ` squares
1919 (64 x 64 px by default).
@@ -26,10 +26,10 @@ and duplicate it like anything else.
2626
2727---
2828
29- ## Scripting a tilemap
29+ ## Scripting a Tilemap
3030
3131Need procedural generation or an in-game brush?
32- Just ask the entity for its ` Tilemap ` component and call the helpers .
32+ Just cast your entity as a Tilemap and call its helper methods .
3333
3434``` ts
3535import { Behavior , Rng , syncedValue , Tilemap } from " @dreamlab/engine" ;
You can’t perform that action at this time.
0 commit comments