@@ -156,7 +156,7 @@ Dreamlab uses events for entity lifecycle—subscribe with `entity.on(Event, han
156156
157157## 5 · Entities
158158
159- :::note This is a quick reference—open the editor for the full, up-to-date entity list. :::
159+ This is a quick reference—open the editor for the full, up-to-date entity list. :::
160160
161161### 🔊 AudioSource
162162
@@ -182,7 +182,7 @@ sfx.play();
182182
183183### 🎥 Camera
184184
185- :::info Reference Detailed documentation is available on the [ Camera] ( ./camera.mdx ) page. :::
185+ Reference Detailed documentation is available on the [ Camera] ( ./camera.mdx ) page. :::
186186
187187The ** Camera** is a _ local-only_ entity that controls what the player sees.
188188
@@ -198,7 +198,7 @@ The **Camera** is a _local-only_ entity that controls what the player sees.
198198
199199### 🚶 CharacterController
200200
201- :::info Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: Kinematic
201+ Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: Kinematic
202202platformer-style movement.
203203
204204| API | Description |
@@ -238,7 +238,7 @@ Creates an invisible hit-box that turns any entity into a UI button or trigger.
238238
239239### 🧱 Collider
240240
241- :::info Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: A ** Collider** is a
241+ Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: A ** Collider** is a
242242shape the physics engine can query.
243243Attach to a ` Rigidbody ` ** or** leave loose as a static trigger.
244244
@@ -252,7 +252,7 @@ Attach to a `Rigidbody` **or** leave loose as a static trigger.
252252
253253### 🧱 ComplexCollider
254254
255- :::info Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: A ** concave**
255+ Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: A ** concave**
256256(multi-polygon) collider built from its children’s positions.
257257Perfect for arbitrary terrain outlines.
258258
@@ -307,7 +307,7 @@ label.strokeColor = "black";
307307
308308### ⚙️ Rigidbody
309309
310- :::info Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: Creates a Rapier
310+ Reference Detailed documentation is available on the [ Physics] ( ./physics.mdx ) page. ::: Creates a Rapier
311311** RigidBody** and re-parents all child Colliders automatically.
312312
313313| Value | Description |
@@ -318,7 +318,7 @@ label.strokeColor = "black";
318318
319319### 🗺️ Tilemap
320320
321- :::info Reference Detailed documentation is available on the [ Tilemap] ( ./tilemaps.mdx ) page. ::: A grid of palette IDs
321+ Reference Detailed documentation is available on the [ Tilemap] ( ./tilemaps.mdx ) page. ::: A grid of palette IDs
322322rendered via an atlas. Great for terrains & dungeons.
323323
324324| Handy method | What it does |
@@ -387,7 +387,7 @@ water.onFrame = () => (water.tilePosition.x += 0.02); // gentle flow
387387
388388### 🎨 UILayer
389389
390- :::info Reference Detailed documentation is available on the [ User Interface] ( ./user-interface.mdx ) page. :::
390+ Reference Detailed documentation is available on the [ User Interface] ( ./user-interface.mdx ) page. :::
391391Full-screen DOM overlay—great for HUDs, menus, or drag-and-drop editors.
392392
393393- Lives in its own ** Shadow DOM** to avoid CSS bleed.
@@ -412,7 +412,7 @@ DOM **anchored to an entity** in world space (nameplates, shop signs, speech bub
412412
413413### 🖌️ RawPixi
414414
415- :::info Reference Detailed documentation is available on the [ Rendering with Pixi] ( ./rendering.mdx ) page. ::: Low-level
415+ Reference Detailed documentation is available on the [ Rendering with Pixi] ( ./rendering.mdx ) page. ::: Low-level
416416access to PIXI—attach your own ` Graphics ` / ` Sprite ` objects.
417417
418418``` ts
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