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fix entities layout
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docs/guide/entities.mdx

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@@ -156,7 +156,7 @@ Dreamlab uses events for entity lifecycle—subscribe with `entity.on(Event, han
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## 5 · Entities
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:::note This is a quick reference—open the editor for the full, up-to-date entity list. :::
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This is a quick reference—open the editor for the full, up-to-date entity list. :::
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### 🔊 AudioSource
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@@ -182,7 +182,7 @@ sfx.play();
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### 🎥 Camera
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:::info Reference Detailed documentation is available on the [Camera](./camera.mdx) page. :::
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Reference Detailed documentation is available on the [Camera](./camera.mdx) page. :::
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The **Camera** is a _local-only_ entity that controls what the player sees.
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@@ -198,7 +198,7 @@ The **Camera** is a _local-only_ entity that controls what the player sees.
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### 🚶 CharacterController
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:::info Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: Kinematic
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Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: Kinematic
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platformer-style movement.
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| API | Description |
@@ -238,7 +238,7 @@ Creates an invisible hit-box that turns any entity into a UI button or trigger.
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### 🧱 Collider
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:::info Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: A **Collider** is a
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Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: A **Collider** is a
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shape the physics engine can query.
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Attach to a `Rigidbody` **or** leave loose as a static trigger.
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### 🧱 ComplexCollider
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:::info Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: A **concave**
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Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: A **concave**
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(multi-polygon) collider built from its children’s positions.
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Perfect for arbitrary terrain outlines.
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### ⚙️ Rigidbody
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:::info Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: Creates a Rapier
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Reference Detailed documentation is available on the [Physics](./physics.mdx) page. ::: Creates a Rapier
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**RigidBody** and re-parents all child Colliders automatically.
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| Value | Description |
@@ -318,7 +318,7 @@ label.strokeColor = "black";
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### 🗺️ Tilemap
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:::info Reference Detailed documentation is available on the [Tilemap](./tilemaps.mdx) page. ::: A grid of palette IDs
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Reference Detailed documentation is available on the [Tilemap](./tilemaps.mdx) page. ::: A grid of palette IDs
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rendered via an atlas. Great for terrains & dungeons.
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| Handy method | What it does |
@@ -387,7 +387,7 @@ water.onFrame = () => (water.tilePosition.x += 0.02); // gentle flow
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### 🎨 UILayer
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:::info Reference Detailed documentation is available on the [User Interface](./user-interface.mdx) page. :::
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Reference Detailed documentation is available on the [User Interface](./user-interface.mdx) page. :::
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Full-screen DOM overlay—great for HUDs, menus, or drag-and-drop editors.
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- Lives in its own **Shadow DOM** to avoid CSS bleed.
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### 🖌️ RawPixi
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:::info Reference Detailed documentation is available on the [Rendering with Pixi](./rendering.mdx) page. ::: Low-level
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Reference Detailed documentation is available on the [Rendering with Pixi](./rendering.mdx) page. ::: Low-level
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access to PIXI—attach your own `Graphics` / `Sprite` objects.
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```ts

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