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X2WOTCCommunityHighlander/Src/XComGame/Classes Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -65,8 +65,8 @@ simulated function UpdateData(const out UISummary_UnitEffect Summary)
6565/// HL-Docs: feature:OverrideEffectIconColor; issue:1509; tags:tactical
6666/// The `OverrideEffectIconColor` event allows mods to override the background and foreground
6767/// colors of icons from `X2Effect_Persistent` set as `ePerkBuff_Passive`.
68- /// The "background" color is the color of the icon itself, and normally varies depending on
69- /// the `AbilitySourceName` property set on the `X2Effect_Persistent`
68+ /// The "background" color is hexadecimal string for the color of the icon itself, and normally varies
69+ /// depending on the `AbilitySourceName` property set on the `X2Effect_Persistent`
7070/// The "foreground" color is normally always black.
7171/// Default colors used by the game can be found in the `UIUtilities_Colors` class.
7272///
@@ -90,7 +90,7 @@ simulated function TriggerOverrideEffectIconColor(UISummary_UnitEffect Summary)
9090 Tuple = new class 'XComLWTuple' ;
9191 Tuple .Data .Add (3 );
9292
93- Tuple .Id = 'OverrideEffectIconColorTest ' ;
93+ Tuple .Id = 'OverrideEffectIconColor ' ;
9494 Tuple .Data [0 ].kind = XComLWTVName ;
9595 Tuple .Data [0 ].n = Summary .AbilitySourceName ;
9696 Tuple .Data [1 ].kind = XComLWTVString ;
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