In XGSquad::GetNextGoodMember there is a call to XGUnit::IsAliveAndWell function but it returns true for bleeding out and unconscious units
so an unit going to a bleedout may react to their own death when its time to play a voiceline for squad member dying, and continue to react to other members dying too while bleeding out
In
XGSquad::GetNextGoodMemberthere is a call toXGUnit::IsAliveAndWellfunction but it returns true for bleeding out and unconscious unitsso an unit going to a bleedout may react to their own death when its time to play a voiceline for squad member dying, and continue to react to other members dying too while bleeding out