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This repository was archived by the owner on Aug 11, 2024. It is now read-only.
This backlog item is tracking the progress of XRTK's hand tracking, hand controllers and hand simulation implementation. It also gives a hint at when to expect features in the XRTK roadmap. Input and contributions welcome.
In Progress
XRTK v0.3.x
Ultraleap (Leap Motion) support
Planned
XRTK v0.3.x
Allow mapping input actions to tracked hand poses
Implement hand pose recorder utility
Hand Near Pointer refactor / enhancement
Hand Tracking Mesh Visualization
Hand Controller Visualization Refactor
Simulation UX improvements
Data Processors
Hand Pose Constraints
Performance Optimizations
Refactor duplicate code into BaseHandControllerDataProvider
XRTK - Mixed Reality Toolkit Backlog
This backlog item is tracking the progress of XRTK's hand tracking, hand controllers and hand simulation implementation. It also gives a hint at when to expect features in the XRTK roadmap. Input and contributions welcome.
In Progress
XRTK v0.3.x
Planned
XRTK v0.3.x
BaseHandControllerDataProviderDone
XRTK v.0.2.0
HandBoundsMode.Hand | .FingerstoHandBoundsLOD.Low | .High(Rename HandBoundsMode to HandBoundsLOD for better understanding #677)XRTK v.0.1.9