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Update readme
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README.md

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## Next Steps (Rewrite)
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- [x] Remove TexturePool entirely.
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- [x] Implement one time texture init for layer2D and atlas2D
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- [ ] Cleanup entity2D
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- [x] Cleanup entity2D
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- [x] Reimplement TextureAtlas2D.
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- [ ] Increase use of ECS paradigm.
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- [ ] Increase simplicity of Layer2D to be used directly by a user.
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- [ ] Increase overall simplicity and reduce abstraction.
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- [x] Increase use of ECS paradigm.
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- [x] Increase simplicity of Layer2D to be used directly by a user.
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- [x] Increase overall simplicity and reduce abstraction.
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- [x] Make complex high performance paths optional
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- [x] Make layers and their atlases not allow dynamic addition and removal of textures
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- [x] Fix incorrect buffer allocation / entity copying
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~~¬- [ ] Implement 2D transformations first~~
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- [x] Fix broken buffers
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- [x] Fix bug which causes different entities to use the texture of the first one in the buffer
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- [ ] Finish rewrite and clean everything up
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- [x] Finish rewrite and clean everything up
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- [ ] Find alternative to limit worldspace inaccuracies.
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- [ ] Remove unnecessary params
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- [ ] Remove unecessary functions
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- [ ] Add functions so user doesn't need to access queue and device
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- [ ] Any other issues
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- [x] Remove unnecessary params
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- [x] Remove unecessary functions
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- [x] Add functions so user doesn't need to access queue and device
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- [x] Any other issues
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- [ ] Merge with main
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- [ ] Further goals (0.2.0 release blockers)

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