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# EVERYTHING BELOW IS COPY/PASTED FROM TPOSEJANK # warning This extra keys branch is archived. For info about the latest versions, view `experimental` (1.0b) and `extra-keys-pe-0.7.3` (0.7.3) # Friday Night Funkin' - Psych Engine Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. ## Installation: You must have [the most up-to-date version of Haxe](https://haxe.org/download/), seriously, stop using 4.1.5, it misses some stuff. Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT. To install LuaJIT do this: `haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit` on a Command prompt/PowerShell ...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml If you get an error about StatePointer when using Lua, run `haxelib remove linc_luajit` into Command Prompt/PowerShell, then re-install linc_luajit. If you want video support on your mod, simply do `haxelib install hxCodec` on a Command prompt/PowerShell otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml ## Credits: * Shadow Mario - Programmer * RiverOaken - Artist * Yoshubs - Assistant Programmer ### Special Thanks * bbpanzu - Ex-Programmer * shubs - New Input System * SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform * KadeDev - Fixed some cool stuff on Chart Editor and other PRs * iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds * PolybiusProxy - .MP4 Video Loader Library (hxCodec) * Keoiki - Note Splash Animations * Smokey - Sprite Atlas Support * Nebula the Zorua - LUA JIT Fork and some Lua reworks _____________________________________ # Features ## Attractive animated dialogue boxes: ![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif) ## Mod Support * Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! * Comes with a Mod Organizing/Disabling Menu. ## Atleast one change to every week: ### Week 1: * New Dad Left sing sprite * Unused stage lights are now used ### Week 2: * Both BF and Skid & Pump does "Hey!" animations * Thunders does a quick light flash and zooms the camera in slightly * Added a quick transition/cutscene to Monster ### Week 3: * BF does "Hey!" during Philly Nice * Blammed has a cool new colors flash during that sick part of the song ### Week 4: * Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀) * Henchmen die during all songs. Yeah :( ### Week 5: * Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog * On Winter Horrorland, GF bops her head slower in some parts of the song. ### Week 6: * On Thorns, the HUD is hidden during the cutscene * Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental ## Cool new Chart Editor changes and countless bug fixes ![](https://github.com/ShadowMario/FNF-PsychEngine/blob/main/docs/img/chart.png?raw=true) * You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. * Your song's BPM can now have decimal values * You can manually adjust a Note's strum time if you're really going for milisecond precision * You can change a note's type on the Editor, it comes with two example types: * Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress * Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too. ## Multiple editors to assist you in making your own Mod ![Screenshot_3](https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png) * Working both for Source code modding and Downloaded builds! ## Story mode menu rework: ![](https://i.imgur.com/UB2EKpV.png) * Added a different BG to every song (less Tutorial) * All menu characters are now in individual spritesheets, makes modding it easier. ## Credits menu ![Screenshot_1](https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png) * You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. ## Awards/Achievements * The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx) ## Options menu: * You can change Note colors, Delay and Combo Offset, Controls and Preferences there. * On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. ## Other gameplay features: * When the enemy hits a note, their strum note also glows. * Lag doesn't impact the camera movement and player icon scaling anymore. * Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes) * You can reset your Score on Freeplay/Story Mode by pressing Reset button. * You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space. # FNF-ScoobyEngine

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Psych Engine with 1/21 strum support and leather engine x JS engine stuff

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