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---@fieldpublicm_throttle_unk pointer<float> -- not sure what this does but I managed to force revs using only this offset. it worked once then stopped doing anything
---@fieldpublicm_throttle pointer<float> these two might be flipped
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---@fieldpublicm_throttle_input pointer<float> //
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---@fieldpublicm_boost_pressure pointer<float> m_throttle_input + 16 ? TODO: fix this it's wrong. this keeps incrementing when throttle is held and resets to 0 when released. pressure does not infinitely accumulate but this does
---@fieldpublicm_throttle pointer<float> -- these two might be flipped
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---@fieldpublicm_throttle_input pointer<float> //
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---@fieldpublicm_engine_health pointer<float>
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---@fieldpublicm_steering_input pointer<float> // 0x00D4 name might not correctly reflect what this actually is but this seems to store controller input (value is between 0.99 (left) .. -0.99 (right))
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---@fieldpublicm_current_steering pointer<float> 0x00DC // actual wheel steer. Wr'll use it to rewrite last known wheel steer after exiting a vehicle in IV-Style Exit so we'll no longer need to teleport outside or patch CTaskVehicleExit
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---@fieldpublicm_steering_input pointer<float> // 0x00D4 name might not correctly reflect what this actually is but this seems to store controller input (value is between 1.0 (left) .. -1.0 (right))
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---@fieldpublicm_steering_angle pointer<float> 0x00DC // steering angle?. We'll use it to rewrite last known steering value after exiting a vehicle in IV-Style Exit so we'll no longer have to teleport outside or patch CTaskVehicleExit
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