@@ -120,44 +120,45 @@ function CWeaponInfo.new(ptr)
120120 return
121121 end
122122
123- --- @diagnostic disable-next-line : param-type-mismatch
124- local instance = setmetatable ({ m_ptr = ptr }, CWeaponInfo )
125- instance .m_name_hash = ptr :add (0x0010 )
126- instance .m_model_hash = ptr :add (0x0014 )
127- instance .m_audio_hash = ptr :add (0x0018 )
128- instance .m_slot_hash = ptr :add (0x001C )
129- instance .m_damage_type = ptr :add (0x0020 )
130- instance .m_fire_type = ptr :add (0x0054 )
131- instance .m_wheel_slot = ptr :add (0x0058 )
132- instance .m_group_hash = ptr :add (0x005C )
133- instance .m_clip_size = ptr :add (0x0070 )
134- instance .m_damage = ptr :add (0x00B0 )
135- instance .m_vehicle_damage_modifier = ptr :add (0x00D4 )
136- instance .m_force = ptr :add (0x00D8 )
137- instance .m_force_on_ped = ptr :add (0x00DC )
138- instance .m_force_on_vehicle = ptr :add (0x00E0 )
139- instance .m_force_on_heli = ptr :add (0x00E4 )
140- instance .m_force_max_strength_mult = ptr :add (0x00F8 )
141- instance .m_projectile_force = ptr :add (0x0108 )
142- instance .m_frag_impulse = ptr :add (0x010C )
143- instance .m_penetration = ptr :add (0x0110 )
144- instance .m_speed = ptr :add (0x011C )
145- instance .m_bullets_in_batch = ptr :add (0x0120 )
146- instance .m_bullets_per_anime_loop = ptr :add (0x0138 )
147- instance .m_time_between_shots = ptr :add (0x013C )
148- instance .m_should_fire_time_left = ptr :add (0x0140 )
149- instance .m_alt_wait_time = ptr :add (0x0150 )
150- instance .m_effect_group = ptr :add (0x0170 )
151- instance .m_vehicle_weapon_hash = ptr :add (0x02B4 )
152- instance .m_default_camera_hash = ptr :add (0x02B8 )
153- instance .m_aim_camera_hash = ptr :add (0x02BC )
154- instance .m_fire_camera_hash = ptr :add (0x02C0 )
155- instance .m_camera_fov = ptr :add (0x02FC )
156- instance .m_reticule_scale = ptr :add (0x05A8 )
157- instance .m_reticule_style_hash = ptr :add (0x05AC )
158- instance .m_firing_pattern_aliases = CWeaponFiringPatternAliases (ptr :add (0x0920 ):deref ())
159-
160- return instance
123+ ptr = ptr :deref ()
124+ return setmetatable ({
125+ m_ptr = ptr ,
126+ m_name_hash = ptr :add (0x0010 ),
127+ m_model_hash = ptr :add (0x0014 ),
128+ m_audio_hash = ptr :add (0x0018 ),
129+ m_slot_hash = ptr :add (0x001C ),
130+ m_damage_type = ptr :add (0x0020 ),
131+ m_fire_type = ptr :add (0x0054 ),
132+ m_wheel_slot = ptr :add (0x0058 ),
133+ m_group_hash = ptr :add (0x005C ),
134+ m_clip_size = ptr :add (0x0070 ),
135+ m_damage = ptr :add (0x00B0 ),
136+ m_vehicle_damage_modifier = ptr :add (0x00D4 ),
137+ m_force = ptr :add (0x00D8 ),
138+ m_force_on_ped = ptr :add (0x00DC ),
139+ m_force_on_vehicle = ptr :add (0x00E0 ),
140+ m_force_on_heli = ptr :add (0x00E4 ),
141+ m_force_max_strength_mult = ptr :add (0x00F8 ),
142+ m_projectile_force = ptr :add (0x0108 ),
143+ m_frag_impulse = ptr :add (0x010C ),
144+ m_penetration = ptr :add (0x0110 ),
145+ m_speed = ptr :add (0x011C ),
146+ m_bullets_in_batch = ptr :add (0x0120 ),
147+ m_bullets_per_anime_loop = ptr :add (0x0138 ),
148+ m_time_between_shots = ptr :add (0x013C ),
149+ m_should_fire_time_left = ptr :add (0x0140 ),
150+ m_alt_wait_time = ptr :add (0x0150 ),
151+ m_effect_group = ptr :add (0x0170 ),
152+ m_vehicle_weapon_hash = ptr :add (0x02B4 ),
153+ m_default_camera_hash = ptr :add (0x02B8 ),
154+ m_aim_camera_hash = ptr :add (0x02BC ),
155+ m_fire_camera_hash = ptr :add (0x02C0 ),
156+ m_camera_fov = ptr :add (0x02FC ),
157+ m_reticule_scale = ptr :add (0x05A8 ),
158+ m_reticule_style_hash = ptr :add (0x05AC ),
159+ m_firing_pattern_aliases = CWeaponFiringPatternAliases (ptr :add (0x0920 ):deref ())
160+ --- @diagnostic disable-next-line : param-type-mismatch
161+ }, CWeaponInfo )
161162end
162163
163164--- @return boolean
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