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add exit game button in Event Menu. Limit group name display on each car to 5 letters. build 03.21_v0.3.9-demo.10~
1 parent 48dfedf commit 86191c1

14 files changed

Lines changed: 343 additions & 30 deletions

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Assets/Prefabs/Cars/Car-1.prefab

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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 260, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5076825381520673673
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-2.prefab

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@@ -150,7 +150,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-3.prefab

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@@ -150,7 +150,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7283769477230500302
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-4.prefab

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@@ -150,7 +150,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-5.prefab

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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-6.prefab

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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 250270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-7.prefab

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@@ -35,7 +35,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2746468020081279948
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CanvasRenderer:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/Car-8.prefab

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@@ -150,7 +150,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 100}
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m_SizeDelta: {x: 270, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &957812878094904729
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CanvasRenderer:
@@ -207,12 +207,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 89.5
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m_fontSize: 86
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 100
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m_fontSizeMax: 86
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512

Assets/Prefabs/Cars/GUIFacingPlayer.cs

Lines changed: 9 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,12 +11,20 @@ public class GUIFacingPlayer : MonoBehaviour
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void Start()
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{
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_object = GameObject.Find("InstructorPlayer");
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this.transform.GetChild(0).gameObject.GetComponent<TMPro.TextMeshProUGUI>().text = this.transform.parent.gameObject.GetComponent<carSpec>().groupName;
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string groupName = this.transform.parent.gameObject.GetComponent<carSpec>().groupName;
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this.transform.GetChild(0).gameObject.GetComponent<TMPro.TextMeshProUGUI>().text = Left(groupName, 5);
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}
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// Update is called once per frame
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void Update()
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{
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transform.rotation = Quaternion.LookRotation(transform.position - _object.transform.position);
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}
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private string Left(string str, int length)
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{
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return str.Substring(0, System.Math.Min(length, str.Length));
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}
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}

Assets/Prefabs/Events/ButtonEvents.cs

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Original file line numberDiff line numberDiff line change
@@ -176,6 +176,13 @@ public void Event_7()
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}
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}
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public void QuitGame()
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{
181+
Application.Quit();
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Debug.Log("Game is exiting");
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//Just to make sure its working
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}
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private void ResetInputField(string GameObjectName)
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{

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