Issue created from Discord
Source: Zaparoo / #dev-and-betas
Reported Message
>>> Target Message:
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:12 UTC
Feature Request: User definable grid snapping.
Context (previous messages)
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:00 UTC
I have this knack at work to find "issues" with software. Like... Within 5 minutes of "It's done" and I'm like "hold my beer....."
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:03 UTC
Feature Request: EXPORT. Doesn't matter to me if the content of the export is just links and URLs to your content within this page and becomes totally useless outside this web page, but having the DOM of what I just generated and then be able to store it offline to re-upload later would be AWESOME instead of having to re-create everything, especially if I'm working on templates.
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:05 UTC
Feature Request: "Fit to area". I noticed that in the layer selection, there's one particular box that acts as an outline. It would be pretty awesome to be able to mark that layer as the default area of interest so that when I import an image (logo, game, controller, my own image) it's automatically resized to fit within that layer.
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:07 UTC
UI Enhancement: When selecting the specific object to edit, the editor side shows the selected object. But there's nothing in the Edit pane to indicate that's the object I'm modifying. The reason this would be useful is I can select the item in question, then be able to understand immediately what object I'm editing to do the addtional work on.
Xander Hunt (Stephen C) (@xanderhunt) - 2026-03-30 02:11 UTC
Bug report: While in Edit mode, in Firefox, I CAN select the object of interest, and it does show the bounding box and controls. In Chrome, this does not function. I can select the layer on the left, but, when I go to click on the right, the object gets deselected so I can't move the item around.
Issue created from Discord
Source: Zaparoo / #dev-and-betas
Reported Message
>>> Target Message:
Context (previous messages)