Describe the bug
Despite setting UpdateBasedSwappingEnabled to true, the clip `punch_projectile is not swapped.
To Reproduce
Steps to reproduce the behavior:
- Enable
UpdateBasedSwappingEnabled in config
- Install a UST that attempts to swap
punch_projectile to, for example, HitEffectiveCommon02.wav
- Run ULTRAKILL
- Enable the UST
- Load into Sandbox
- Parry something to trigger
punch_projectile
Expected behavior
With a properly formatted *.ust and properly written path, HitEffectiveCommon02.wav should play, but the default punch_projectile plays instead.
Screenshots



Desktop (please complete the following information):
- OS: Windows 10 Home 22H2
- Mod version 1.5.4
Additional context
I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.
Describe the bug
Despite setting
UpdateBasedSwappingEnabledto true, the clip `punch_projectile is not swapped.To Reproduce
Steps to reproduce the behavior:
UpdateBasedSwappingEnabledin configpunch_projectileto, for example,HitEffectiveCommon02.wavpunch_projectileExpected behavior
With a properly formatted *.ust and properly written path,
HitEffectiveCommon02.wavshould play, but the defaultpunch_projectileplays instead.Screenshots



Desktop (please complete the following information):
Additional context
I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.