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Put Zeno in the campaign (missile silo mission).
1 parent 27b2c66 commit 0ab52c5

3 files changed

Lines changed: 14 additions & 1 deletion

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LuaMenu/configs/gameConfig/zk/gameUnitInformation.lua

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -173,7 +173,8 @@ local nameList = {
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[172] = "shieldaa",
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[173] = "shieldbomb",
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[174] = "amphlaunch",
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[175] = "hoverheavyraid",
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[175] = "hoverheavyraid",
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[176] = "missileslow",
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}
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local categories = {
@@ -1322,6 +1323,12 @@ local humanNames = {
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description = "Napalm Missile",
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humanName = "Inferno",
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},
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missileslow = {
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category = "missilesilo",
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order = 5,
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description = "Slow Homing Missile",
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humanName = "Zeno",
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},
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-- Drone
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wolverine_mine = {
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campaign/sample/planets/planet48.lua

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -45,6 +45,10 @@ local function GetPlanet(planetUtilities, planetID)
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image = "unitpics/napalmmissile.png",
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text = [[Inferno missiles create fire in a large radius, which inflicts damage over time. This is very useful for destroying low-HP economic buildings like Wind Generators and Caretakers, or preventing production from a Factory.]]
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},
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{
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image = "unitpics/missileslow.png",
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text = [[Zeno missiles deal a large amount of slow damage to a single target, then leave lingering slow in a large area. Use them to ward small units away from an area, or to slow a large single target. Their homing allowed them to hit striders.]]
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},
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{
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image = "unitpics/seismic.png",
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text = [[The Quake seismic missile's main purpose is reducing terraformed walls so that other missiles can strike their targets. It can also be used to smooth other difficult terrain.]]
@@ -65,6 +69,7 @@ local function GetPlanet(planetUtilities, planetID)
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"staticmissilesilo",
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"tacnuke",
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"napalmmissile",
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"missileslow",
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"empmissile",
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"seismic",
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},
@@ -3127,6 +3132,7 @@ local function GetPlanet(planetUtilities, planetID)
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"staticmissilesilo",
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"tacnuke",
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"napalmmissile",
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"missileslow",
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"empmissile",
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"seismic",
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},

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