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Sorted the settings menu (only two things were out of place).
Changed the default dev map ScorpioBattleground -> FolsomDamDeluxeV4
1 parent 7f30c14 commit 20be1a3

2 files changed

Lines changed: 56 additions & 55 deletions

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LuaMenu/configs/gameConfig/zk/settingsMenu.lua

Lines changed: 54 additions & 54 deletions
Original file line numberDiff line numberDiff line change
@@ -263,60 +263,6 @@ local settingsConfig = {
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lobbyDisplayModeToggle = true,
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},
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266-
{
267-
name = "CompatibilityMode",
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humanName = "Compatibility Mode",
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options = {
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{
271-
name = "On",
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apply = {
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LoadingMT = 0,
274-
AdvUnitShading = 0,
275-
AdvMapShading = 0,
276-
LuaShaders = 0,
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ForceDisableShaders = 1,
278-
UsePBO = 0,
279-
["3DTrees"] = 0,
280-
MaxDynamicMapLights = 0,
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MaxDynamicModelLights = 0,
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ROAM = 1,
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}
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},
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{
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name = "Off",
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apply = {
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LoadingMT = 0, -- See https://github.com/spring/spring/commit/bdd6b641960759ccadf3e7201e37f2192d873791
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AdvUnitShading = 1,
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AdvMapShading = 1,
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LuaShaders = 1,
292-
ForceDisableShaders = 0,
293-
UsePBO = 1,
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["3DTrees"] = 1,
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MaxDynamicMapLights = 1,
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MaxDynamicModelLights = 1,
297-
ROAM = 1, --Maybe ROAM = 0 when the new renderer is fully developed
298-
}
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},
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},
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},
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{
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name = "UseNewChili",
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humanName = "Experimental Interface Renderer",
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options = {
306-
{
307-
name = "Off",
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apply = {
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ZKUseNewChiliRTT = 0,
310-
}
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},
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{
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name = "On",
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apply = {
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ZKUseNewChiliRTT = 1,
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}
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},
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},
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},
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{
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name = "AtiIntelCompatibility_2",
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humanName = "ATI/Intel Compatibility",
@@ -413,6 +359,42 @@ local settingsConfig = {
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},
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},
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},
362+
{
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name = "CompatibilityMode",
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humanName = "Compatibility Mode",
365+
options = {
366+
{
367+
name = "On",
368+
apply = {
369+
LoadingMT = 0,
370+
AdvUnitShading = 0,
371+
AdvMapShading = 0,
372+
LuaShaders = 0,
373+
ForceDisableShaders = 1,
374+
UsePBO = 0,
375+
["3DTrees"] = 0,
376+
MaxDynamicMapLights = 0,
377+
MaxDynamicModelLights = 0,
378+
ROAM = 1,
379+
}
380+
},
381+
{
382+
name = "Off",
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apply = {
384+
LoadingMT = 0, -- See https://github.com/spring/spring/commit/bdd6b641960759ccadf3e7201e37f2192d873791
385+
AdvUnitShading = 1,
386+
AdvMapShading = 1,
387+
LuaShaders = 1,
388+
ForceDisableShaders = 0,
389+
UsePBO = 1,
390+
["3DTrees"] = 1,
391+
MaxDynamicMapLights = 1,
392+
MaxDynamicModelLights = 1,
393+
ROAM = 1, --Maybe ROAM = 0 when the new renderer is fully developed
394+
}
395+
},
396+
},
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},
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{
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name = "DeferredRendering",
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humanName = "Deferred Rendering",
@@ -433,6 +415,24 @@ local settingsConfig = {
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},
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},
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},
418+
{
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name = "UseNewChili",
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humanName = "Experimental Interface Renderer",
421+
options = {
422+
{
423+
name = "Off",
424+
apply = {
425+
ZKUseNewChiliRTT = 0,
426+
}
427+
},
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{
429+
name = "On",
430+
apply = {
431+
ZKUseNewChiliRTT = 1,
432+
}
433+
},
434+
},
435+
},
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{
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name = "FancySky",
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humanName = "Fancy Sky",
Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
11
return {
2-
map = "ScorpioBattleground",
2+
--map = "ScorpioBattleground",
3+
map = "FolsomDamDeluxeV4",
34
enemyAI = "Null AI",
45
}

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