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Copy pathPlanetWarsMatchMaker.cs
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1127 lines (972 loc) · 46.2 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using LobbyClient;
using Newtonsoft.Json;
using PlasmaShared;
using Ratings;
using ZkData;
using ZkLobbyServer;
namespace ZeroKWeb
{
/// <summary>
/// Handles arranging and starting of PW games
/// </summary>
public class PlanetWarsMatchMaker : PlanetWarsMatchMakerState
{
private readonly List<Faction> factions;
private ZkLobbyServer.ZkLobbyServer server;
private DateTime? defendersFullTime; // set when total defenders >= total attacker slots
private Timer timer;
/// <summary>
/// Faction that should attack this turn
/// </summary>
[JsonIgnore]
public Faction AttackingFaction { get { return factions[AttackerSideCounter % factions.Count]; } }
public PlanetWarsMatchMaker(ZkLobbyServer.ZkLobbyServer server)
{
this.server = server;
AttackOptions = new List<AttackOption>();
FormedSquads = new List<AttackOption>();
DefenderVotes = new Dictionary<int, List<string>>();
RunningBattles = new Dictionary<int, AttackOption>();
var db = new ZkDataContext();
var gal = db.Galaxies.FirstOrDefault(x => x.IsDefault);
if (gal == null) return;
factions = db.Factions.Where(x => !x.IsDeleted).ToList();
PlanetWarsMatchMakerState dbState = null;
if (gal.MatchMakerState != null)
try
{
dbState = JsonConvert.DeserializeObject<PlanetWarsMatchMakerState>(gal.MatchMakerState);
}
catch (Exception ex)
{
Trace.TraceError(ex.ToString());
}
if (dbState != null)
{
AttackerSideCounter = dbState.AttackerSideCounter;
AttackOptions = dbState.AttackOptions ?? new List<AttackOption>();
Phase = dbState.Phase;
PhaseStartTime = dbState.PhaseStartTime;
FormedSquads = dbState.FormedSquads ?? new List<AttackOption>();
DefenderVotes = dbState.DefenderVotes ?? new Dictionary<int, List<string>>();
AttackerSideChangeTime = dbState.AttackerSideChangeTime;
RunningBattles = dbState.RunningBattles ?? new Dictionary<int, AttackOption>();
// sanity: if PhaseStartTime is in the future or too old, reset to now
if (PhaseStartTime > DateTime.UtcNow || PhaseStartTime < DateTime.UtcNow.AddHours(-1))
PhaseStartTime = DateTime.UtcNow;
}
else
{
AttackerSideCounter = gal.AttackerSideCounter;
AttackerSideChangeTime = gal.AttackerSideChangeTime ?? DateTime.UtcNow;
Phase = PwPhase.AttackCollect;
PhaseStartTime = DateTime.UtcNow;
}
timer = new Timer(1045);
timer.AutoReset = true;
timer.Elapsed += TimerOnElapsed;
timer.Start();
}
// ===================== TIMER / STATE MACHINE =====================
private PlanetWarsModes? lastPlanetWarsMode;
private async void TimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs)
{
try
{
timer.Stop();
// auto change PW mode based on time
if (MiscVar.PlanetWarsNextModeTime != null && MiscVar.PlanetWarsNextModeTime < DateTime.UtcNow && MiscVar.PlanetWarsNextMode != null)
{
MiscVar.PlanetWarsMode = MiscVar.PlanetWarsNextMode ?? PlanetWarsModes.AllOffline;
MiscVar.PlanetWarsNextMode = null;
MiscVar.PlanetWarsNextModeTime = null;
using (var db = new ZkDataContext())
{
db.Events.Add(server.PlanetWarsEventCreator.CreateEvent("PlanetWars changed status to {0}", MiscVar.PlanetWarsMode.Description()));
db.SaveChanges();
}
}
if (MiscVar.PlanetWarsMode != lastPlanetWarsMode)
{
server.Broadcast(GeneratePwStatus());
UpdateLobby();
lastPlanetWarsMode = MiscVar.PlanetWarsMode;
}
if (MiscVar.PlanetWarsMode != PlanetWarsModes.Running) return;
// clean up stale running battles (e.g. if Spring process crashed)
var staleBattleIds = RunningBattles.Keys.Where(id => !server.Battles.ContainsKey(id)).ToList();
foreach (var id in staleBattleIds) RunningBattles.Remove(id);
switch (Phase)
{
case PwPhase.AttackCollect:
if (DateTime.UtcNow > GetAttackDeadline())
{
RunSquadFormation();
if (FormedSquads.Any())
{
// transition to defend
Phase = PwPhase.DefendCollect;
PhaseStartTime = DateTime.UtcNow;
UpdateLobby();
}
else
{
// nobody attacked, skip to next faction
AttackerSideCounter++;
ResetAttackOptions();
}
}
break;
case PwPhase.DefendCollect:
UpdateDefendersFullTime();
if (DateTime.UtcNow > GetEffectiveDefendDeadline())
{
defendersFullTime = null;
RunDefenderAssignment();
await LaunchAllBattles();
RunGalaxyTick();
await ApplyTurnEndChargeBump();
AttackerSideCounter++;
ResetAttackOptions();
}
break;
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars timer error: {0}", ex);
}
finally
{
timer.Start();
}
}
// ===================== SQUAD FORMATION (PIERCING) =====================
private void RunSquadFormation()
{
FormedSquads.Clear();
// collect all attackers still connected, grouped by planet
var playerPlanet = new Dictionary<string, AttackOption>(); // player -> their chosen option
foreach (var opt in AttackOptions)
{
opt.Attackers = opt.Attackers.Where(x => server.ConnectedUsers.ContainsKey(x)).ToList();
foreach (var name in opt.Attackers)
playerPlanet[name] = opt;
}
if (!playerPlanet.Any()) return;
// look up PW-WHR and PW-Rank for each player
var playerWhr = new Dictionary<string, double>();
var playerRoleOrder = new Dictionary<string, int>(); // lower = higher faction rank
using (var db = new ZkDataContext())
{
foreach (var name in playerPlanet.Keys.ToList())
{
var user = server.ConnectedUsers.Get(name)?.User;
if (user == null) { playerPlanet.Remove(name); continue; }
playerWhr[name] = GetPlayerWhr(name);
// PW-Rank: faction role DisplayOrder, lower = higher rank. No role = int.MaxValue
var account = db.Accounts.Find(user.AccountID);
var factionRole = account?.AccountRolesByAccountID
.Where(r => r.RoleType != null && !r.RoleType.IsClanOnly && r.RoleType.RestrictFactionID == AttackingFaction.FactionID)
.Select(r => r.RoleType.DisplayOrder)
.OrderBy(x => x)
.Cast<int?>()
.FirstOrDefault();
playerRoleOrder[name] = factionRole ?? int.MaxValue;
}
}
var pool = new HashSet<string>(playerPlanet.Keys);
// Pass 1: while any planet has >= TeamSize players, form squads from top WHR
bool formed;
do
{
formed = false;
foreach (var opt in AttackOptions)
{
var available = opt.Attackers.Where(pool.Contains).OrderByDescending(x => playerWhr.Get(x)).ToList();
while (available.Count >= opt.TeamSize)
{
var squad = CreateSquadFromOption(opt);
squad.Attackers = available.Take(opt.TeamSize).ToList();
FormedSquads.Add(squad);
foreach (var p in squad.Attackers) pool.Remove(p);
available = available.Skip(opt.TeamSize).ToList();
formed = true;
}
}
} while (formed); // repeat in case removing players from one planet frees up nothing, but be safe
// Pass 2: piercing — top PW-Rank player pulls others to their planet
while (pool.Count > 0)
{
// find top PW-Rank player (lowest DisplayOrder, tiebreak by WHR desc)
var leader = pool
.OrderBy(x => playerRoleOrder.GetOrDefault(x, int.MaxValue))
.ThenByDescending(x => playerWhr.Get(x))
.First();
var leaderOption = playerPlanet[leader];
if (pool.Count < leaderOption.TeamSize)
break; // not enough players for any squad
var fillers = pool
.Where(x => x != leader)
.OrderByDescending(x => playerWhr.Get(x))
.Take(leaderOption.TeamSize - 1)
.ToList();
if (fillers.Count < leaderOption.TeamSize - 1)
break; // not enough
var squad = CreateSquadFromOption(leaderOption);
squad.Attackers = new List<string> { leader };
squad.Attackers.AddRange(fillers);
FormedSquads.Add(squad);
pool.Remove(leader);
foreach (var p in fillers) pool.Remove(p);
}
// Pass 3: absorb leftovers into an existing squad on their original planet,
// so all attackers join when a planet had more people than TeamSize.
foreach (var name in pool.ToList())
{
var originalPlanetId = playerPlanet[name].PlanetID;
var squad = FormedSquads.FirstOrDefault(s => s.PlanetID == originalPlanetId);
if (squad != null)
{
squad.Attackers.Add(name);
squad.TeamSize = squad.Attackers.Count;
pool.Remove(name);
}
}
AttackOptions.Clear();
// initialize defender votes for attacked planets
DefenderVotes.Clear();
foreach (var planetId in FormedSquads.Select(s => s.PlanetID).Distinct())
DefenderVotes[planetId] = new List<string>();
// notify attackers
foreach (var squad in FormedSquads)
server.Broadcast(squad.Attackers, new PwAttackingPlanet() { PlanetID = squad.PlanetID });
}
private AttackOption CreateSquadFromOption(AttackOption source)
{
return new AttackOption
{
PlanetID = source.PlanetID,
Map = source.Map,
Name = source.Name,
OwnerFactionID = source.OwnerFactionID,
TeamSize = source.TeamSize,
PlanetImage = source.PlanetImage,
IconSize = source.IconSize,
StructureImages = source.StructureImages,
Attackers = new List<string>(),
Defenders = new List<string>()
};
}
// ===================== DEFENDER ASSIGNMENT =====================
private void RunDefenderAssignment()
{
// look up defender WHR
var defenderWhr = new Dictionary<string, double>();
foreach (var kv in DefenderVotes)
{
foreach (var name in kv.Value)
{
if (defenderWhr.ContainsKey(name)) continue;
if (!server.ConnectedUsers.ContainsKey(name)) continue;
defenderWhr[name] = GetPlayerWhr(name);
}
}
// per-planet: assign defenders, overflow to pool
var floatingPool = new List<string>();
var assignedDefenders = new Dictionary<int, List<string>>(); // planetID -> assigned defender names
var attackedPlanetIds = FormedSquads.Select(s => s.PlanetID).Distinct().ToList();
foreach (var planetId in attackedPlanetIds)
{
var totalSlotsNeeded = FormedSquads.Where(s => s.PlanetID == planetId).Sum(s => s.TeamSize);
var volunteers = (DefenderVotes.ContainsKey(planetId) ? DefenderVotes[planetId] : new List<string>())
.Where(x => server.ConnectedUsers.ContainsKey(x) && defenderWhr.ContainsKey(x))
.OrderByDescending(x => defenderWhr[x])
.ToList();
if (volunteers.Count > totalSlotsNeeded)
{
assignedDefenders[planetId] = volunteers.Take(totalSlotsNeeded).ToList();
floatingPool.AddRange(volunteers.Skip(totalSlotsNeeded));
}
else
{
assignedDefenders[planetId] = volunteers;
}
}
// floating pool fills unfilled slots on other planets (WHR order, respecting faction eligibility)
floatingPool = floatingPool.OrderByDescending(x => defenderWhr.Get(x)).ToList();
// cache defending factions per planet and defender faction IDs
var planetDefendingFactions = new Dictionary<int, List<Faction>>();
foreach (var pid in attackedPlanetIds)
planetDefendingFactions[pid] = GetDefendingFactions(FormedSquads.First(s => s.PlanetID == pid));
var defenderFactionId = new Dictionary<string, int?>();
using (var db = new ZkDataContext())
{
foreach (var name in floatingPool)
{
var user = server.ConnectedUsers.Get(name)?.User;
if (user != null) defenderFactionId[name] = db.Accounts.Find(user.AccountID)?.FactionID;
}
}
foreach (var planetId in attackedPlanetIds)
{
var totalSlotsNeeded = FormedSquads.Where(s => s.PlanetID == planetId).Sum(s => s.TeamSize);
var assigned = assignedDefenders[planetId];
var deficit = totalSlotsNeeded - assigned.Count;
if (deficit > 0 && floatingPool.Count > 0)
{
var allowedFactionIds = planetDefendingFactions[planetId].Select(f => f.FactionID).ToHashSet();
var eligible = floatingPool.Where(x => defenderFactionId.ContainsKey(x) && defenderFactionId[x].HasValue && allowedFactionIds.Contains(defenderFactionId[x].Value)).ToList();
var toAdd = eligible.Take(deficit).ToList();
assigned.AddRange(toAdd);
foreach (var p in toAdd) floatingPool.Remove(p);
}
}
// slice defenders into squads: sort squads by avg attacker WHR desc, assign best defenders to best attackers
foreach (var planetId in attackedPlanetIds)
{
var squadsForPlanet = FormedSquads
.Where(s => s.PlanetID == planetId)
.OrderByDescending(s => s.Attackers.Average(a => GetPlayerWhr(a))) // sort by attacker strength
.ToList();
var defenders = assignedDefenders.ContainsKey(planetId)
? assignedDefenders[planetId].OrderByDescending(x => defenderWhr.Get(x)).ToList()
: new List<string>();
int idx = 0;
foreach (var squad in squadsForPlanet)
{
var count = Math.Min(squad.TeamSize, defenders.Count - idx);
if (count > 0)
{
squad.Defenders = defenders.Skip(idx).Take(count).ToList();
idx += count;
}
// else: no defenders at all for this squad (concede)
}
}
}
private double GetPlayerWhr(string name)
{
var user = server.ConnectedUsers.Get(name)?.User;
if (user == null) return 0;
return RatingSystems.GetRatingSystem(RatingCategory.Planetwars).GetPlayerRating(user.AccountID).LadderElo;
}
// ===================== LAUNCH BATTLES =====================
private async Task LaunchAllBattles()
{
var attackerNamesToChargeSpend = new List<string>();
// merge squads on the same planet into one battle per planet
foreach (var planetId in FormedSquads.Select(s => s.PlanetID).Distinct().ToList())
{
var squads = FormedSquads.Where(s => s.PlanetID == planetId).ToList();
var first = squads.First();
// merge all squads into one AttackOption
var merged = CreateSquadFromOption(first);
foreach (var squad in squads)
{
merged.Attackers.AddRange(squad.Attackers.Where(x => server.ConnectedUsers.ContainsKey(x)));
merged.Defenders.AddRange(squad.Defenders.Where(x => server.ConnectedUsers.ContainsKey(x)));
}
if (merged.Attackers.Count > 0) attackerNamesToChargeSpend.AddRange(merged.Attackers);
if (merged.Defenders.Count > 0 && merged.Attackers.Count > 0)
{
// battle (may be uneven)
try
{
merged.TeamSize = Math.Max(merged.Attackers.Count, merged.Defenders.Count);
var battle = new PlanetWarsServerBattle(server, merged);
await server.AddBattle(battle);
RunningBattles[battle.BattleID] = merged;
foreach (var usr in merged.Attackers.Union(merged.Defenders))
await server.ForceJoinBattle(usr, battle);
if (await battle.StartGame())
{
var text = $"Battle for planet {merged.Name} starts on zk://@join_player:{merged.Attackers.FirstOrDefault()} Roster: {string.Join(",", merged.Attackers)} vs {string.Join(",", merged.Defenders)}";
foreach (var fac in factions) await server.GhostChanSay(fac.Shortcut, text);
}
else
{
await server.RemoveBattle(battle);
RunningBattles.Remove(battle.BattleID);
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars LaunchBattle error: {0}", ex);
}
}
else if (merged.Attackers.Count > 0)
{
// concede - zero defenders
RecordPlanetwarsLoss(merged);
}
// else: no attackers left, skip entirely
}
FormedSquads.Clear();
DefenderVotes.Clear();
if (attackerNamesToChargeSpend.Count > 0) await SpendAttackCharges(attackerNamesToChargeSpend);
}
private async Task SpendAttackCharges(List<string> playerNames)
{
var max = DynamicConfig.Instance.PwAttackChargesMax;
if (max <= 0) return;
try
{
List<Account> accounts;
using (var db = new ZkDataContext())
{
var turn = db.Galaxies.First(g => g.IsDefault).Turn;
accounts = db.Accounts.Where(a => playerNames.Contains(a.Name)).ToList();
foreach (var acc in accounts) acc.SpendPwAttackCharge(turn);
db.SaveChanges();
}
await Task.WhenAll(accounts.Select(acc => SendPwAttackCharges(server, acc.Name, acc)));
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars SpendAttackCharges error: {0}", ex);
}
}
// ===================== GALAXY TICK =====================
private void RunGalaxyTick()
{
try
{
var text = new StringBuilder();
using (var db = new ZkDataContext())
{
PlanetWarsTurnHandler.ProcessGalaxyTick(db, text, server.PlanetWarsEventCreator, server);
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars galaxy tick error: {0}", ex);
}
}
// ===================== PLAYER ACTIONS =====================
public async Task OnJoinPlanet(ConnectedUser conus, PwJoinPlanet args)
{
if (MiscVar.PlanetWarsMode == PlanetWarsModes.Running)
{
if (conus.User.CanUserPlanetWars()) await JoinPlanet(conus.Name, args.PlanetID);
}
}
private async Task JoinPlanet(string name, int planetId)
{
try
{
var user = server.ConnectedUsers.Get(name)?.User;
if (user == null) return;
var faction = factions.FirstOrDefault(x => x.Shortcut == user.Faction);
if (faction == null) return;
if (Phase == PwPhase.AttackCollect && faction == AttackingFaction)
await JoinPlanetAttack(planetId, name);
else if (Phase == PwPhase.DefendCollect && faction != AttackingFaction)
await JoinPlanetDefense(planetId, name);
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars {0} {1} {2} : {3}", nameof(JoinPlanet), name, planetId, ex);
}
}
private async Task JoinPlanetAttack(int targetPlanetId, string userName)
{
var attackOption = AttackOptions.Find(x => x.PlanetID == targetPlanetId);
if (attackOption == null) return;
var conus = server.ConnectedUsers.Get(userName);
var user = conus?.User;
if (user == null) return;
using (var db = new ZkDataContext())
{
var account = db.Accounts.Find(user.AccountID);
if (account == null || account.FactionID != AttackingFaction.FactionID || !account.CanPlayerPlanetWars()) return;
var maxCharges = DynamicConfig.Instance.PwAttackChargesMax;
if (maxCharges > 0 && account.PwAttackCharges <= 0)
{
await server.GhostChanSay(user.Faction, $"{userName} cannot attack: out of attack charges");
return;
}
// remove from other options
foreach (var aop in AttackOptions.Where(x => x.PlanetID != targetPlanetId))
aop.Attackers.RemoveAll(x => x == userName);
// add to this option (no cap — it's a vote, squad formation handles sizing)
if (!attackOption.Attackers.Contains(userName))
{
attackOption.Attackers.Add(user.Name);
await server.GhostChanSay(user.Faction, $"{userName} joins attack on {attackOption.Name}");
await conus.SendCommand(new PwJoinPlanetSuccess() { PlanetID = targetPlanetId });
await UpdateLobby();
}
}
}
private async Task JoinPlanetDefense(int targetPlanetId, string userName)
{
if (!DefenderVotes.ContainsKey(targetPlanetId)) return;
var conus = server.ConnectedUsers.Get(userName);
var user = conus?.User;
if (user == null) return;
using (var db = new ZkDataContext())
{
var account = db.Accounts.Find(user.AccountID);
if (account == null || !account.CanPlayerPlanetWars()) return;
// check this user's faction can defend this specific planet
var squadsOnPlanet = FormedSquads.Where(s => s.PlanetID == targetPlanetId).ToList();
if (!squadsOnPlanet.Any()) return;
var defendingFactions = GetDefendingFactions(squadsOnPlanet.First());
if (!defendingFactions.Any(f => f.FactionID == account.FactionID))
{
await server.GhostChanSay(user.Faction, $"{userName} cannot defend {squadsOnPlanet.First().Name} (not owner or allied)");
return;
}
// remove from other planets
foreach (var kv in DefenderVotes)
kv.Value.RemoveAll(x => x == userName);
// add to this planet
if (!DefenderVotes[targetPlanetId].Contains(userName))
{
DefenderVotes[targetPlanetId].Add(userName);
UpdateDefendersFullTime();
await server.GhostChanSay(user.Faction, $"{userName} joins defense of {squadsOnPlanet.First().Name}");
await conus.SendCommand(new PwJoinPlanetSuccess() { PlanetID = targetPlanetId });
await UpdateLobby();
}
}
}
// ===================== CONNECTION EVENTS =====================
public async Task OnLoginAccepted(ConnectedUser connectedUser)
{
await connectedUser.SendCommand(GeneratePwStatus());
if (MiscVar.PlanetWarsMode == PlanetWarsModes.Running)
{
var u = connectedUser.User;
if (u.CanUserPlanetWars())
{
await UpdateLobby(u.Name);
await SendPwAttackChargesForUser(u.Name);
}
}
}
public async Task OnUserDisconnected(string name)
{
try
{
if (MiscVar.PlanetWarsMode != PlanetWarsModes.Running) return;
bool changed = false;
if (Phase == PwPhase.AttackCollect)
{
foreach (var aop in AttackOptions)
changed |= aop.Attackers.RemoveAll(x => x == name) > 0;
}
else if (Phase == PwPhase.DefendCollect)
{
// remove from defender votes
foreach (var kv in DefenderVotes)
changed |= kv.Value.RemoveAll(x => x == name) > 0;
// also remove from formed squads (attacker who disconnected after squad formation)
foreach (var squad in FormedSquads)
changed |= squad.Attackers.RemoveAll(x => x == name) > 0;
if (changed) UpdateDefendersFullTime();
}
if (changed) await UpdateLobby();
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars OnUserDisconnected: {0}", ex);
}
}
// ===================== LOBBY COMMANDS =====================
public PwMatchCommand GenerateLobbyCommand(string playerName = null, string playerFaction = null)
{
PwMatchCommand command = null;
try
{
if (MiscVar.PlanetWarsMode != PlanetWarsModes.Running)
return new PwMatchCommand(PwMatchCommand.ModeType.Clear);
int? playerFactionId = null;
if (playerFaction != null)
{
var fac = factions.FirstOrDefault(f => f.Shortcut == playerFaction);
playerFactionId = fac?.FactionID;
}
if (Phase == PwPhase.AttackCollect)
{
var canAttack = playerFactionId != null && playerFactionId == AttackingFaction.FactionID;
var options = AttackOptions.Select(x =>
{
var v = x.ToVoteOption(PwMatchCommand.ModeType.Attack);
v.CanSelectForBattle = canAttack;
v.PlayerIsAttacker = playerName != null && x.Attackers.Contains(playerName);
return v;
}).ToList();
command = new PwMatchCommand(PwMatchCommand.ModeType.Attack)
{
Options = options,
Deadline = GetAttackDeadline(),
DeadlineSeconds = (int)GetAttackDeadline().Subtract(DateTime.UtcNow).TotalSeconds,
AttackerFaction = AttackingFaction.Shortcut
};
}
else if (Phase == PwPhase.DefendCollect)
{
// build defending factions cache per planet
var defFactionCache = new Dictionary<int, List<Faction>>();
foreach (var planetId in FormedSquads.Select(s => s.PlanetID).Distinct())
{
if (!defFactionCache.ContainsKey(planetId))
defFactionCache[planetId] = GetDefendingFactions(FormedSquads.First(s => s.PlanetID == planetId));
}
// aggregate per planet — send all planets, flag which ones the viewer can act on
var options = new List<PwMatchCommand.VoteOption>();
foreach (var planetId in FormedSquads.Select(s => s.PlanetID).Distinct())
{
var squads = FormedSquads.Where(s => s.PlanetID == planetId).ToList();
var first = squads.First();
var totalNeeded = squads.Sum(s => s.TeamSize);
var volunteered = DefenderVotes.ContainsKey(planetId) ? DefenderVotes[planetId].Count : 0;
var playerIsAttacker = playerName != null && squads.Any(s => s.Attackers.Contains(playerName));
var playerIsDefender = playerName != null && DefenderVotes.ContainsKey(planetId) && DefenderVotes[planetId].Contains(playerName);
var canDefend = playerFactionId != null && defFactionCache[planetId].Any(f => f.FactionID == playerFactionId);
options.Add(new PwMatchCommand.VoteOption
{
PlanetID = first.PlanetID,
PlanetName = first.Name,
Map = first.Map,
IconSize = first.IconSize,
StructureImages = first.StructureImages,
PlanetImage = first.PlanetImage,
Count = volunteered,
Needed = totalNeeded,
CanSelectForBattle = canDefend && !playerIsAttacker,
PlayerIsAttacker = playerIsAttacker,
PlayerIsDefender = playerIsDefender
});
}
var allDefFactions = defFactionCache.Values
.SelectMany(f => f.Select(x => x.Shortcut))
.Distinct()
.ToList();
var effectiveDeadline = GetEffectiveDefendDeadline();
command = new PwMatchCommand(PwMatchCommand.ModeType.Defend)
{
Options = options,
Deadline = effectiveDeadline,
DeadlineSeconds = (int)effectiveDeadline.Subtract(DateTime.UtcNow).TotalSeconds,
AttackerFaction = AttackingFaction.Shortcut,
DefenderFactions = allDefFactions
};
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars {0}: {1}", nameof(GenerateLobbyCommand), ex);
}
return command;
}
// ===================== ATTACK OPTIONS =====================
/// <summary>
/// Invoked from web page
/// </summary>
public void AddAttackOption(Planet planet)
{
try
{
if (MiscVar.PlanetWarsMode != PlanetWarsModes.Running) return;
if (Phase != PwPhase.AttackCollect) return;
if (!AttackOptions.Any(x => x.PlanetID == planet.PlanetID) &&
(planet.OwnerFactionID != AttackingFaction.FactionID))
{
InternalAddOption(planet);
UpdateLobby();
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars error adding option {0}: {1}", planet, ex);
}
}
private void ResetAttackOptions()
{
AttackOptions.Clear();
FormedSquads.Clear();
DefenderVotes.Clear();
Phase = PwPhase.AttackCollect;
PhaseStartTime = DateTime.UtcNow;
AttackerSideChangeTime = DateTime.UtcNow;
// TODO re-enable to prevent attacking planets with running battles
// var contestedPlanetIds = RunningBattles.Values.Select(x => x.PlanetID).ToHashSet();
var contestedPlanetIds = new HashSet<int>();
using (var db = new ZkDataContext())
{
var gal = db.Galaxies.First(x => x.IsDefault);
var cnt = DynamicConfig.Instance.PwAttackOptionCount;
var attacker = db.Factions.Single(x => x.FactionID == AttackingFaction.FactionID);
var planets =
gal.Planets.Where(x => x.OwnerFactionID != AttackingFaction.FactionID)
.OrderByDescending(x => x.PlanetFactions.Where(y => y.FactionID == AttackingFaction.FactionID).Sum(y => y.Dropships))
.ThenByDescending(x => x.PlanetFactions.Where(y => y.FactionID == AttackingFaction.FactionID).Sum(y => y.Influence))
.ToList();
foreach (var planet in planets)
{
if (planet.CanMatchMakerPlay(attacker) && !contestedPlanetIds.Contains(planet.PlanetID))
{
InternalAddOption(planet);
cnt--;
}
if (cnt == 0) break;
}
if (!AttackOptions.Any(y => y.TeamSize == 2))
{
var planet = planets.FirstOrDefault(x => (x.TeamSize == 2) && x.CanMatchMakerPlay(attacker) && !contestedPlanetIds.Contains(x.PlanetID));
if (planet != null) InternalAddOption(planet);
}
}
UpdateLobby();
server.GhostChanSay(AttackingFaction.Shortcut, "It's your turn! Select a planet to attack");
}
private void InternalAddOption(Planet planet)
{
AttackOptions.Add(new AttackOption
{
PlanetID = planet.PlanetID,
Map = planet.Resource.InternalName,
OwnerFactionID = planet.OwnerFactionID,
Name = planet.Name,
TeamSize = planet.TeamSize,
PlanetImage = planet.Resource?.MapPlanetWarsIcon,
IconSize = planet.Resource?.PlanetWarsIconSize ?? 0,
StructureImages = planet.PlanetStructures.Select(x => x.IsActive ? x.StructureType.MapIcon : x.StructureType.DisabledMapIcon).ToList()
});
}
// ===================== HELPERS =====================
public List<Faction> GetDefendingFactions(AttackOption target)
{
if (target.OwnerFactionID != null)
{
var ret = new List<Faction>();
ret.Add(factions.Find(x => x.FactionID == target.OwnerFactionID));
using (var db = new ZkDataContext())
{
var planet = db.Planets.Find(target.PlanetID);
foreach (var of in db.Factions.Where(x => !x.IsDeleted && x.FactionID != target.OwnerFactionID && x.FactionID != AttackingFaction.FactionID))
{
if (of.GaveTreatyRight(planet, x => x.EffectBalanceSameSide == true))
ret.Add(factions.First(x => x.FactionID == of.FactionID));
}
}
return ret;
}
return factions.Where(x => x != AttackingFaction).ToList();
}
private void RecordPlanetwarsLoss(AttackOption option)
{
var message = $"{AttackingFaction.Name} won {option.Name} because nobody tried to defend";
foreach (var fac in factions) server.GhostChanSay(fac.Shortcut, message);
try
{
using (var db = new ZkDataContext())
{
var playerIds = option.Attackers.Union(option.Defenders).ToList();
PlanetWarsTurnHandler.ProcessBattleResult(option.Map,
null,
db,
0,
db.Accounts.Where(x => playerIds.Contains(x.Name) && (x.Faction != null)).ToList(),
new StringBuilder(),
null,
db.Accounts.Where(x => option.Attackers.Contains(x.Name) && (x.Faction != null)).ToList(),
server.PlanetWarsEventCreator, server);
}
}
catch (Exception ex)
{
Trace.TraceError("PlanetWars RecordLoss error: {0}", ex);
}
}
private DateTime GetAttackDeadline()
{
if (AttackOptions.Count == 0)
return PhaseStartTime.AddMinutes(GlobalConst.PlanetWarsMinutesToAttackIfNoOption);
return PhaseStartTime.AddMinutes(GlobalConst.PlanetWarsMinutesToAttack);
}
private DateTime GetDefendDeadline()
{
return PhaseStartTime.AddMinutes(GlobalConst.PlanetWarsMinutesToAccept);
}
/// <summary>
/// Effective defend deadline accounting for the 30s early cutoff when enough defenders join.
/// </summary>
private DateTime GetEffectiveDefendDeadline()
{
var deadline = GetDefendDeadline();
if (defendersFullTime != null)
{
var earlyDeadline = defendersFullTime.Value.AddSeconds(30);
if (earlyDeadline < deadline) deadline = earlyDeadline;
}
return deadline;
}
/// <summary>
/// Check if every attacked planet has enough direct defender volunteers and set/clear the 30s countdown.
/// Each planet must independently have volunteers >= its slots — overflow across factions is not counted.
/// </summary>
private void UpdateDefendersFullTime()
{
var allFull = FormedSquads.Any(); // at least one squad exists
foreach (var planetId in FormedSquads.Select(s => s.PlanetID).Distinct())
{
var slotsNeeded = FormedSquads.Where(s => s.PlanetID == planetId).Sum(s => s.TeamSize);
var volunteered = DefenderVotes.ContainsKey(planetId) ? DefenderVotes[planetId].Count : 0;
if (volunteered < slotsNeeded)
{
allFull = false;
break;
}
}
if (allFull)
{
if (defendersFullTime == null) defendersFullTime = DateTime.UtcNow;
}
else
{
defendersFullTime = null;
}
}
public void RemoveFromRunningBattles(int battleID)
{
RunningBattles.Remove(battleID);
}
// ===================== ATTACK CHARGES =====================
public static PwAttackCharges BuildPwAttackCharges(Account account)
{
var max = DynamicConfig.Instance.PwAttackChargesMax;
int? nextRechargeTurn = null;
if (max > 0 && account.PwAttackCharges < max && account.PwLastChargeChangeTurn != null)
nextRechargeTurn = account.PwLastChargeChangeTurn.Value + DynamicConfig.Instance.PwAttackChargesCooldownTurns;
return new PwAttackCharges
{
Current = account.PwAttackCharges,
NextRechargeTurn = nextRechargeTurn,
};
}
public static async Task SendPwAttackCharges(ZkLobbyServer.ZkLobbyServer server, string userName, Account account)
{
var conus = server.ConnectedUsers.Get(userName);