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Increase roughness of Reef so it doesn't blind the user.
Fix some edge bleed in tex1.
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ModelMaterials_GL4/templates/cus_gl4.frag.glsl

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@@ -1316,6 +1316,7 @@ void main(void){
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#endif
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}
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#endif
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//outColor.rgb = texColor2.rgb;
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#if (RENDERING_MODE == 0)
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// Forward Rendering Mode

unittextures/lmcarrier1.dds

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unittextures/lmcarrier2.dds

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