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Reduce Recluse, Nimbus, and default beam laser lights.
1 parent 176c05e commit d8200f6

3 files changed

Lines changed: 3 additions & 2 deletions

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LuaUI/Configs/projectileLightDefs.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -48,7 +48,7 @@ for weaponDefID = 1, #WeaponDefs do
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weaponData.radius = math.min(weaponDef.range, 250)
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weaponData.beam = true
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elseif (weaponDef.type == 'BeamLaser') then
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weaponData.radius = math.min(weaponDef.range, 150)
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weaponData.radius = math.min(weaponDef.range, 135)
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weaponData.beam = true
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if weaponDef.beamTTL > 2 then
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weaponData.fadeTime = weaponDef.beamTTL

units/gunshipheavyskirm.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -89,6 +89,7 @@ return { gunshipheavyskirm = {
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light_camera_height = 2000,
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light_color = [[0.9 0.84 0.45]],
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light_ground_height = 120,
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light_radius = 150,
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},
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damage = {

units/spiderskirm.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@ return { spiderskirm = {
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customParams = {
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light_camera_height = 2500,
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light_color = [[0.90 0.65 0.30]],
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light_radius = 250,
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light_radius = 180,
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},
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damage = {

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