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add competition task tests
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tests/competition_task.cpp

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#include "pros/competition.hpp"
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#include "pros/rtos.hpp"
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#include <stdint.h>
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extern "C" {
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void vexDisplayPrintf(int32_t xpos, int32_t ypos, uint32_t bOpaque, const char* format, ...);
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void vexDisplayErase();
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}
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int main() {
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zest::competition::register_driver_control([]() {
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vexDisplayErase();
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vexDisplayPrintf(10, 100, 1, "Driver Control Running\n");
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vexDisplayPrintf(10, 60, 1, "num tasks: %u\n", pros::Task::get_count());
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// infinite loop to test task priorities. If everything is working correctly, the
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// competition task will still switch when the competition state changes
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while (true) {
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asm("nop");
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}
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});
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zest::competition::register_autonomous([]() {
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vexDisplayErase();
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vexDisplayPrintf(10, 100, 1, "Autonomous Running\n");
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vexDisplayPrintf(10, 60, 1, "num tasks: %u\n", pros::Task::get_count());
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// infinite loop to test task priorities. If everything is working correctly, the
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// competition task will still switch when the competition state changes
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while (true) {
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asm("nop");
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}
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});
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zest::competition::register_disabled([]() {
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vexDisplayErase();
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vexDisplayPrintf(10, 100, 1, "Disabled Running\n");
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vexDisplayPrintf(10, 60, 1, "num tasks: %u\n", pros::Task::get_count());
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// infinite loop to test task priorities. If everything is working correctly, the
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// competition task will still switch when the competition state changes
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while (true) {
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asm("nop");
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}
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});
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vexDisplayPrintf(10, 60, 1, "demonstrating that tasks are run after main returns\n");
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pros::delay(3000);
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vexDisplayErase();
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}

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