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18 changes: 15 additions & 3 deletions src/main/java/rs117/hd/renderer/zone/Zone.java
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,11 @@ void renderOpaque(CommandBuffer cmd, int zx, int zz, int minLevel, int currentLe

cmd.SetBaseOffset(zx << 10, 0, zz << 10);
cmd.BindVertexArray(glVao);
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
if(glDrawOffset.length > 1) {
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
} else {
cmd.DrawArrays(GL_TRIANGLES, glDrawOffset[0], glDrawLength[0]);
}
}

void renderOpaqueLevel(CommandBuffer cmd, int zx, int zz, int level) {
Expand All @@ -254,7 +258,11 @@ void renderOpaqueLevel(CommandBuffer cmd, int zx, int zz, int level) {

cmd.SetBaseOffset(zx << 10, 0, zz << 10);
cmd.BindVertexArray(glVao);
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
if(glDrawOffset.length > 1) {
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
} else {
cmd.DrawArrays(GL_TRIANGLES, glDrawOffset[0], glDrawLength[0]);
}
}

private static void pushRange(int start, int end) {
Expand Down Expand Up @@ -625,7 +633,11 @@ private void flush(CommandBuffer cmd) {
} else if (drawIdx != 0) {
convertForDraw(VAO.VERT_SIZE);
cmd.BindVertexArray(lastVao);
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
if(glDrawOffset.length > 1) {
cmd.MultiDrawArrays(GL_TRIANGLES, glDrawOffset, glDrawLength);
} else {
cmd.DrawArrays(GL_TRIANGLES, glDrawOffset[0], glDrawLength[0]);
}
drawIdx = 0;
}
}
Expand Down
129 changes: 64 additions & 65 deletions src/main/java/rs117/hd/utils/CommandBuffer.java
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,8 @@ public class CommandBuffer {

private static final int GL_TOGGLE_TYPE = 9; // Combined glEnable & glDisable

private static final long INT_MASK = 0xFFFF_FFFFL;
private static final int INT_MASK = 0xFFFF_FFFF;
private static final int DRAW_MODE_MASK = 0xF;

@Setter
private UBOCommandBuffer uboCommandBuffer;
Expand All @@ -42,73 +43,65 @@ private void ensureCapacity(int numLongs) {
}

public void SetBaseOffset(int x, int y, int z) {
ensureCapacity(4);
cmd[writeHead++] = UNIFORM_BASE_OFFSET;
cmd[writeHead++] = x;
cmd[writeHead++] = y;
cmd[writeHead++] = z;
ensureCapacity(2);
cmd[writeHead++] = UNIFORM_BASE_OFFSET & 0xFF | (long) x << 32;
cmd[writeHead++] = (long) y << 32 | z & INT_MASK;
}

public void SetWorldViewIndex(int index) {
ensureCapacity(2);
cmd[writeHead++] = UNIFORM_WORLD_VIEW_ID;
cmd[writeHead++] = index;
ensureCapacity(1);
cmd[writeHead++] = UNIFORM_WORLD_VIEW_ID & 0xFF | (long) index << 8;
}

public void BindVertexArray(int vao) {
ensureCapacity(2);
cmd[writeHead++] = GL_BIND_VERTEX_ARRAY_TYPE;
cmd[writeHead++] = vao;
ensureCapacity(1);
cmd[writeHead++] = GL_BIND_VERTEX_ARRAY_TYPE & 0xFF | (long) vao << 8;
}

public void BindElementsArray(int ebo) {
ensureCapacity(2);
cmd[writeHead++] = GL_BIND_ELEMENTS_ARRAY_TYPE;
cmd[writeHead++] = ebo;
ensureCapacity(1);
cmd[writeHead++] = GL_BIND_ELEMENTS_ARRAY_TYPE & 0xFF | (long) ebo << 8;
}

public void DepthMask(boolean writeDepth) {
ensureCapacity(2);
cmd[writeHead++] = GL_DEPTH_MASK_TYPE;
cmd[writeHead++] = writeDepth ? 1 : 0;
ensureCapacity(1);
cmd[writeHead++] = GL_DEPTH_MASK_TYPE & 0xFF | (writeDepth ? 1 : 0) << 8;
}

public void ColorMask(boolean writeRed, boolean writeGreen, boolean writeBlue, boolean writeAlpha) {
ensureCapacity(5);
cmd[writeHead++] = GL_COLOR_MASK_TYPE;
cmd[writeHead++] = writeRed ? 1 : 0;
cmd[writeHead++] = writeGreen ? 1 : 0;
cmd[writeHead++] = writeBlue ? 1 : 0;
cmd[writeHead++] = writeAlpha ? 1 : 0;
ensureCapacity(1);
cmd[writeHead++] =
GL_COLOR_MASK_TYPE & 0xFF |
(writeRed ? 1 : 0) << 8 |
(writeGreen ? 1 : 0) << 9 |
(writeBlue ? 1 : 0) << 10 |
(writeAlpha ? 1 : 0) << 11;
}

public void MultiDrawArrays(int mode, int[] offsets, int[] counts) {
assert offsets.length == counts.length;

ensureCapacity(3 + (offsets.length * 2));
cmd[writeHead++] = GL_MULTI_DRAW_ARRAYS_TYPE;
cmd[writeHead++] = mode;
cmd[writeHead++] = offsets.length;
for (int i = 0; i < offsets.length; i++) {
cmd[writeHead++] = offsets[i];
cmd[writeHead++] = counts[i];
}
assert (mode & DRAW_MODE_MASK) == mode;
if (offsets.length == 0)
return;

ensureCapacity(1 + offsets.length);
cmd[writeHead++] = GL_MULTI_DRAW_ARRAYS_TYPE & 0xFF | mode << 8 | (long) offsets.length << 32;
for (int i = 0; i < offsets.length; i++)
cmd[writeHead++] = (long) offsets[i] << 32 | counts[i] & INT_MASK;
}

public void DrawElements(int mode, int vertexCount, long offset) {
ensureCapacity(4);
cmd[writeHead++] = GL_DRAW_ELEMENTS_TYPE;
cmd[writeHead++] = mode;
cmd[writeHead++] = vertexCount;
assert (mode & DRAW_MODE_MASK) == mode;
ensureCapacity(2);
cmd[writeHead++] = GL_DRAW_ELEMENTS_TYPE & 0xFF | mode << 8 | (long) vertexCount << 32;
cmd[writeHead++] = offset;
}

public void DrawArrays(int mode, int offset, int vertexCount) {
ensureCapacity(4);
cmd[writeHead++] = GL_DRAW_ARRAYS_TYPE;
cmd[writeHead++] = mode;
cmd[writeHead++] = offset;
cmd[writeHead++] = vertexCount;
assert (mode & DRAW_MODE_MASK) == mode;
ensureCapacity(2);
cmd[writeHead++] = GL_DRAW_ARRAYS_TYPE & 0xFF | mode << 8;
cmd[writeHead++] = (long) offset << 32 | vertexCount & INT_MASK;
}

public void Enable(int capability) {
Expand All @@ -130,49 +123,54 @@ public void execute() {
IntBuffer offsets = null, counts = null;
readHead = 0;
while (readHead < writeHead) {
int type = (int) cmd[readHead++];
// Casting from long to int keeps the lower 32 bits
long data = cmd[readHead++];
int type = (int) data & 0xFF;
switch (type) {
case UNIFORM_BASE_OFFSET: {
int x = (int) cmd[readHead++];
int y = (int) cmd[readHead++];
int z = (int) cmd[readHead++];
long packed = cmd[readHead++];
int x = (int) (data >> 32);
int y = (int) (packed >> 32);
int z = (int) packed;
if (uboCommandBuffer != null)
uboCommandBuffer.sceneBase.set(x, y, z);
break;
}
case UNIFORM_WORLD_VIEW_ID: {
int id = (int) cmd[readHead++];
int id = (int) (data >> 8);
if (uboCommandBuffer != null)
uboCommandBuffer.worldViewIndex.set(id);
break;
}
case GL_DEPTH_MASK_TYPE: {
int state = (int) cmd[readHead++];
int state = (int) (data >> 8) & 1;
if (SKIP_DEPTH_MASKING)
continue;
glDepthMask(state == 1);
break;
}
case GL_COLOR_MASK_TYPE: {
int red = (int) cmd[readHead++];
int green = (int) cmd[readHead++];
int blue = (int) cmd[readHead++];
int alpha = (int) cmd[readHead++];
glColorMask(red == 1, green == 1, blue == 1, alpha == 1);
boolean red = ((data >> 8) & 1) == 1;
boolean green = ((data >> 9) & 1) == 1;
boolean blue = ((data >> 10) & 1) == 1;
boolean alpha = ((data >> 11) & 1) == 1;
glColorMask(red, green, blue, alpha);
break;
}
case GL_BIND_VERTEX_ARRAY_TYPE: {
glBindVertexArray((int) cmd[readHead++]);
glBindVertexArray((int) (data >> 8));
break;
}
case GL_BIND_ELEMENTS_ARRAY_TYPE: {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (int) cmd[readHead++]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (int) (data >> 8));
break;
}
case GL_DRAW_ARRAYS_TYPE: {
int mode = (int) cmd[readHead++];
int offset = (int) cmd[readHead++];
int count = (int) cmd[readHead++];
long packed = cmd[readHead++];

int mode = (int) data >> 8;
int offset = (int) (packed >> 32);
int count = (int) packed;

if (uboCommandBuffer != null && uboCommandBuffer.isDirty())
uboCommandBuffer.upload();
Expand All @@ -181,8 +179,8 @@ public void execute() {
break;
}
case GL_DRAW_ELEMENTS_TYPE: {
int mode = (int) cmd[readHead++];
int vertexCount = (int) cmd[readHead++];
int mode = (int) data >> 8;
int vertexCount = (int) (data >> 32);
long byteOffset = cmd[readHead++];

if (uboCommandBuffer != null && uboCommandBuffer.isDirty())
Expand All @@ -192,17 +190,18 @@ public void execute() {
break;
}
case GL_MULTI_DRAW_ARRAYS_TYPE: {
int mode = (int) cmd[readHead++];
int drawCount = (int) cmd[readHead++];
int mode = (int) data >> 8;
int drawCount = (int) (data >> 32);

if (offsets == null || offsets.capacity() < drawCount) {
offsets = stack.callocInt(drawCount);
counts = stack.callocInt(drawCount);
}

for (int i = 0; i < drawCount; i++) {
offsets.put((int) cmd[readHead++]);
counts.put((int) cmd[readHead++]);
long packed = cmd[readHead++];
offsets.put((int) (packed >> 32));
counts.put((int) packed);
}

offsets.flip();
Expand All @@ -219,7 +218,7 @@ public void execute() {
}
case GL_TOGGLE_TYPE: {
long packed = cmd[readHead++];
int capability = (int) (packed & INT_MASK);
int capability = (int) packed;
if ((packed >> 32) != 0) {
glEnable(capability);
} else {
Expand Down