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fix AC and mothership
1 parent e985af0 commit 1993e64

2 files changed

Lines changed: 5 additions & 5 deletions

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src/Entity/Misc/ArenaCloser.ts

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ export default class ArenaCloser extends TankBody {
5858
def.maxHealth = 10000 - 598;
5959
// TODO(ABC):
6060
// Fix all the stats
61-
def.speed = this.ai.movementSpeed = this.cameraEntity.cameraData.values.movementSpeed = 80;
61+
def.speed = this.ai.movementSpeed = this.cameraEntity.cameraData.values.movementSpeed = 10;
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6363
Object.defineProperty(this, "damagePerTick", {
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get() {
@@ -72,7 +72,7 @@ export default class ArenaCloser extends TankBody {
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this.positionData.values.flags |= PositionFlags.canMoveThroughWalls;
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this.physicsData.values.flags |= PhysicsFlags.canEscapeArena;
7474

75-
for (let i = Stat.MovementSpeed; i < Stat.BodyDamage; ++i) camera.cameraData.values.statLevels.values[i] = 7;
75+
for (let i = Stat.MovementSpeed; i < Stat.BodyDamage; ++i) camera.setStat(i as Stat, 7);
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7777
this.ai.aimSpeed = this.barrels[0].bulletAccel * 1.6;
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this.setInvulnerability(true);
@@ -91,6 +91,6 @@ export default class ArenaCloser extends TankBody {
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}
9292

9393
super.tick(tick);
94-
this.ai.movementSpeed = this.cameraEntity.cameraData.movementSpeed = 80;
94+
this.ai.movementSpeed = this.cameraEntity.cameraData.movementSpeed = 10;
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}
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}

src/Entity/Misc/Mothership.ts

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -63,8 +63,8 @@ export default class Mothership extends TankBody {
6363

6464
camera.cameraData.values.player = this;
6565

66-
for (let i = Stat.MovementSpeed; i < Stat.HealthRegen; ++i) camera.cameraData.values.statLevels.values[i] = 7;
67-
camera.cameraData.values.statLevels.values[Stat.HealthRegen] = 1;
66+
for (let i = Stat.MovementSpeed; i < Stat.HealthRegen; ++i) camera.setStat(i as Stat, 7);
67+
camera.setStat(Stat.HealthRegen, 1);
6868

6969
const def = (this.definition = Object.assign({}, this.definition));
7070
// 418 is what the normal health increase for stat/level would be, so we just subtract it and force it 7k

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