Skip to content

Commit 3745219

Browse files
Fix skimmer bullet angles
1 parent b95da7f commit 3745219

1 file changed

Lines changed: 3 additions & 1 deletion

File tree

src/Entity/Tank/Projectile/Skimmer.ts

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ import { CameraEntity } from "../../../Native/Camera";
2929
* Barrel definition for the skimmer skimmer's barrel.
3030
*/
3131
const SkimmerBarrelDefinition: BarrelDefinition = {
32-
angle: Math.PI / 2,
32+
angle: 0,
3333
offset: 0,
3434
size: 70,
3535
width: 42,
@@ -63,8 +63,10 @@ export default class Skimmer extends Bullet implements BarrelBase {
6363

6464
/** The camera entity (used as team) of the skimmer. */
6565
public cameraEntity: CameraEntity;
66+
6667
/** The reload time of the skimmer's barrel. */
6768
public reloadTime = 15;
69+
6870
/** The inputs for when to shoot or not. (skimmer) */
6971
public inputs: Inputs;
7072

0 commit comments

Comments
 (0)