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Lines changed: 5 additions & 5 deletions

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src/Entity/Misc/Boss/FallenAC.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ export default class FallenAC extends AbstractBoss {
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public constructor(game: GameServer) {
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super(game);
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this.nameData.values.name = 'Fallen Arena Closer';
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this.nameData.values.name = "Fallen Arena Closer";
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this.movementSpeed = 20;
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for (const barrelDefinition of TankDefinitions[Tank.ArenaCloser].barrels) {
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this.barrels.push(new Barrel(this, barrelDefinition));

src/Entity/Misc/Boss/FallenMegaTrapper.ts

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ import { Tank } from "../../../Const/Enums";
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import { AIState } from "../../AI";
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/**
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* Class which represents the boss "FallenBooster"
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* Class which represents the boss "Fallen Mega Trapper"
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*/
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export default class FallenMegaTrapper extends AbstractBoss {
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/** The speed to maintain during movement. */
@@ -34,10 +34,10 @@ export default class FallenMegaTrapper extends AbstractBoss {
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public constructor(game: GameServer) {
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super(game);
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this.nameData.values.name = 'Fallen Mega Trapper';
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this.nameData.values.name = "Fallen Mega Trapper";
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for (const barrelDefinition of TankDefinitions[Tank.MegaTrapper].barrels) {
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const def = Object.assign({}, barrelDefinition, {reload: 4});
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const def = Object.assign({}, barrelDefinition, { reload: 4 });
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def.bullet = Object.assign({}, def.bullet, { speed: 1.7, damage: 20, health: 20, });
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this.barrels.push(new Barrel(this, def));
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}

src/Entity/Misc/Boss/FallenSpike.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ export default class FallenSpike extends AbstractBoss {
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this.movementSpeed = 3.0;
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34-
this.nameData.values.name = 'Fallen Spike';
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this.nameData.values.name = "Fallen Spike";
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// Sharp
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this.damagePerTick *= 2;

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