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intersection.h
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295 lines (282 loc) · 11.7 KB
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#pragma once
#include "redner.h"
#include "vector.h"
#include "frame.h"
#include "ray.h"
struct Intersection {
#ifdef WIN32
Intersection(int si, int ti)
:
shape_id(si),
tri_id(ti)
{
}
#endif
int shape_id = -1;
int tri_id = -1;
DEVICE
bool valid() const {
return shape_id >= 0 && tri_id >= 0;
}
};
template <typename T>
struct TSurfacePoint {
TVector3<T> position;
TVector3<T> geom_normal;
TFrame<T> shading_frame;
TVector2<T> uv;
// Ray differential information
TVector2<T> du_dxy, dv_dxy;
TVector3<T> dn_dx, dn_dy;
DEVICE static TSurfacePoint<T> zero() {
return TSurfacePoint<T>{
TVector3<T>{0, 0, 0},
TVector3<T>{0, 0, 0},
TFrame<T>{TVector3<T>{0, 0, 0},
TVector3<T>{0, 0, 0},
TVector3<T>{0, 0, 0}},
TVector2<T>{0, 0},
TVector2<T>{0, 0}, TVector2<T>{0, 0},
TVector3<T>{0, 0, 0}, TVector3<T>{0, 0, 0}
};
}
};
using SurfacePoint = TSurfacePoint<Real>;
template <typename T>
DEVICE
inline TVector3<T> intersect(const TVector3<T> &v0,
const TVector3<T> &v1,
const TVector3<T> &v2,
const TRay<T> &ray,
const TRayDifferential<T> &ray_differential,
TVector2<T> &u_dxy,
TVector2<T> &v_dxy,
TVector2<T> &t_dxy) {
auto e1 = v1 - v0;
auto e2 = v2 - v0;
auto pvec = cross(ray.dir, e2);
auto pvec_dx = cross(ray_differential.dir_dx, e2);
auto pvec_dy = cross(ray_differential.dir_dy, e2);
auto divisor = dot(pvec, e1);
auto divisor_dx = dot(pvec_dx, e1);
auto divisor_dy = dot(pvec_dy, e1);
if (fabs(divisor) < Real(1e-6f)) {
// XXX HACK!!! XXX
if (divisor > 0) {
divisor = 1e-6f;
} else {
divisor = -1e-6f;
}
}
auto s = ray.org - v0;
auto s_dx = ray_differential.org_dx;
auto s_dy = ray_differential.org_dy;
auto dot_s_pvec = dot(s, pvec);
auto dot_s_pvec_dx = dot(s_dx, pvec) + dot(s, pvec_dx);
auto dot_s_pvec_dy = dot(s_dy, pvec) + dot(s, pvec_dy);
auto u = dot_s_pvec / divisor;
auto u_dx = (dot_s_pvec_dx * divisor - dot_s_pvec * divisor_dx) / square(divisor);
auto u_dy = (dot_s_pvec_dy * divisor - dot_s_pvec * divisor_dy) / square(divisor);
auto qvec = cross(s, e1);
auto qvec_dx = cross(s_dx, e1);
auto qvec_dy = cross(s_dy, e1);
auto dot_dir_qvec = dot(ray.dir, qvec);
auto dot_dir_qvec_dx = dot(ray_differential.dir_dx, qvec) + dot(ray.dir, qvec_dx);
auto dot_dir_qvec_dy = dot(ray_differential.dir_dy, qvec) + dot(ray.dir, qvec_dy);
auto v = dot_dir_qvec / divisor;
auto v_dx = (dot_dir_qvec_dx * divisor - dot_dir_qvec * divisor_dx) / square(divisor);
auto v_dy = (dot_dir_qvec_dy * divisor - dot_dir_qvec * divisor_dy) / square(divisor);
auto dot_e2_qvec = dot(e2, qvec);
auto dot_e2_qvec_dx = dot(e2, qvec_dx);
auto dot_e2_qvec_dy = dot(e2, qvec_dy);
auto t = dot_e2_qvec / divisor;
auto t_dx = (dot_e2_qvec_dx * divisor - dot_e2_qvec * divisor_dx) / square(divisor);
auto t_dy = (dot_e2_qvec_dy * divisor - dot_e2_qvec * divisor_dy) / square(divisor);
u_dxy = Vector2{u_dx, u_dy};
v_dxy = Vector2{v_dx, v_dy};
t_dxy = Vector2{t_dx, t_dy};
return TVector3<T>{u, v, t};
}
template <typename T>
DEVICE
inline void d_intersect(const TVector3<T> &v0,
const TVector3<T> &v1,
const TVector3<T> &v2,
const TRay<T> &ray,
const TRayDifferential<T> &ray_differential,
const TVector3<T> &d_uvt,
const TVector2<T> &d_u_dxy,
const TVector2<T> &d_v_dxy,
const TVector2<T> &d_t_dxy,
TVector3<T> &d_v0,
TVector3<T> &d_v1,
TVector3<T> &d_v2,
DTRay<T> &d_ray,
TRayDifferential<T> &d_ray_differential) {
auto e1 = v1 - v0;
auto e2 = v2 - v0;
auto pvec = cross(ray.dir, e2);
auto pvec_dx = cross(ray_differential.dir_dx, e2);
auto pvec_dy = cross(ray_differential.dir_dy, e2);
auto divisor = dot(pvec, e1);
auto divisor_dx = dot(pvec_dx, e1);
auto divisor_dy = dot(pvec_dy, e1);
if (fabs(divisor) < Real(1e-6f)) {
// XXX HACK!!! XXX
if (divisor > 0) {
divisor = 1e-6f;
} else {
divisor = -1e-6f;
}
}
auto s = ray.org - v0;
auto s_dx = ray_differential.org_dx;
auto s_dy = ray_differential.org_dy;
auto dot_s_pvec = dot(s, pvec);
auto dot_s_pvec_dx = dot(s_dx, pvec) + dot(s, pvec_dx);
auto dot_s_pvec_dy = dot(s_dy, pvec) + dot(s, pvec_dy);
auto u = dot_s_pvec / divisor;
// auto u_dx = (dot_s_pvec_dx * divisor - dot_s_pvec * divisor_dx) / square(divisor);
// auto u_dy = (dot_s_pvec_dy * divisor - dot_s_pvec * divisor_dy) / square(divisor);
auto qvec = cross(s, e1);
auto qvec_dx = cross(s_dx, e1);
auto qvec_dy = cross(s_dy, e1);
auto dot_dir_qvec = dot(ray.dir, qvec);
auto dot_dir_qvec_dx = dot(ray_differential.dir_dx, qvec) + dot(ray.dir, qvec_dx);
auto dot_dir_qvec_dy = dot(ray_differential.dir_dy, qvec) + dot(ray.dir, qvec_dy);
auto v = dot_dir_qvec / divisor;
// auto v_dx = (dot_dir_qvec_dx * divisor - dot_dir_qvec * divisor_dx) / square(divisor);
// auto v_dy = (dot_dir_qvec_dy * divisor - dot_dir_qvec * divisor_dy) / square(divisor);
auto dot_e2_qvec = dot(e2, qvec);
auto dot_e2_qvec_dx = dot(e2, qvec_dx);
auto dot_e2_qvec_dy = dot(e2, qvec_dy);
auto t = dot_e2_qvec / divisor;
// auto t_dx = (dot_e2_qvec_dx * divisor - dot_e2_qvec * divisor_dx) / square(divisor);
// auto t_dy = (dot_e2_qvec_dy * divisor - dot_e2_qvec * divisor_dy) / square(divisor);
auto divisor_sq = square(divisor);
auto divisor_cu = divisor_sq * divisor;
// Backprop
// t_dx = (dot_e2_qvec_dx * divisor - dot_e2_qvec * divisor_dx) / square(divisor)
auto d_dot_e2_qvec_dx = d_t_dxy.x / divisor;
auto d_divisor = -d_t_dxy.x * (dot_e2_qvec_dx / divisor_sq -
(2 * dot_e2_qvec * divisor_dx / divisor_cu));
auto d_dot_e2_qvec = -d_t_dxy.x * divisor_dx / divisor_sq;
auto d_divisor_dx = -d_t_dxy.x * dot_e2_qvec / divisor_sq;
// t_dy = (dot_e2_qvec_dy * divisor - dot_e2_qvec * divisor_dy) / square(divisor)
auto d_dot_e2_qvec_dy = d_t_dxy.y / divisor;
d_divisor += (-d_t_dxy.y * (dot_e2_qvec_dy / divisor_sq -
(2 * dot_e2_qvec * divisor_dy / divisor_cu)));
d_dot_e2_qvec += (-d_t_dxy.y * divisor_dy / divisor_sq);
auto d_divisor_dy = -d_t_dxy.y * dot_e2_qvec / divisor_sq;
// t = dot_e2_qvec / divisor
d_dot_e2_qvec += d_uvt[2] / divisor;
d_divisor += (-d_uvt[2] * t / divisor);
// dot_e2_qvec_dx = dot(e2, qvec_dx)
auto d_e2 = d_dot_e2_qvec_dx * qvec_dx;
auto d_qvec_dx = d_dot_e2_qvec_dx * e2;
// dot_e2_qvec_dy = dot(e2, qvec_dy)
d_e2 += d_dot_e2_qvec_dy * qvec_dy;
auto d_qvec_dy = d_dot_e2_qvec_dy * e2;
// dot_e2_qvec = dot(e2, qvec)
d_e2 += d_dot_e2_qvec * qvec;
auto d_qvec = d_dot_e2_qvec * e2;
// v_dx = (dot_dir_qvec_dx * divisor - dot_dir_qvec * divisor_dx) / square(divisor)
auto d_dot_dir_qvec_dx = d_v_dxy.x / divisor;
d_divisor += (-d_v_dxy.x * (dot_dir_qvec_dx / divisor_sq -
(2 * dot_dir_qvec * divisor_dx) / divisor_cu));
auto d_dot_dir_qvec = -d_v_dxy.x * divisor_dx / divisor_sq;
d_divisor_dx += (-d_v_dxy.x * dot_dir_qvec / divisor_sq);
// v_dy = (dot_dir_qvec_dy * divisor - dot_dir_qvec * divisor_dy) / square(divisor)
auto d_dot_dir_qvec_dy = d_v_dxy.y / divisor;
d_divisor += (-d_v_dxy.y * (dot_dir_qvec_dy / divisor_sq -
(2 * dot_dir_qvec * divisor_dy) / divisor_cu));
d_dot_dir_qvec += (-d_v_dxy.y * divisor_dy / divisor_sq);
d_divisor_dy += (-d_v_dxy.y * dot_dir_qvec / divisor_sq);
// v = dot_dir_qvec / divisor
d_dot_dir_qvec += d_uvt[1] / divisor;
d_divisor -= d_uvt[1] * v / divisor;
// dot_dir_qvec_dx = dot(ray_differential.dir_dx, qvec) + dot(ray.dir, qvec_dx)
d_ray_differential.dir_dx += d_dot_dir_qvec_dx * qvec;
d_qvec += d_dot_dir_qvec_dx * ray_differential.dir_dx;
d_ray.dir += d_dot_dir_qvec_dx * qvec_dx;
d_qvec_dx += d_dot_dir_qvec_dx * ray.dir;
// dot_dir_qvec_dy = dot(ray_differential.dir_dy, qvec) + dot(ray.dir, qvec_dy)
d_ray_differential.dir_dy += d_dot_dir_qvec_dy * qvec;
d_qvec += d_dot_dir_qvec_dy * ray_differential.dir_dy;
d_ray.dir += d_dot_dir_qvec_dy * qvec_dy;
d_qvec_dy += d_dot_dir_qvec_dy * ray.dir;
// dot_dir_qvec = dot(ray.dir, qvec)
d_ray.dir += d_dot_dir_qvec * qvec;
d_qvec += d_dot_dir_qvec * ray.dir;
auto d_s = TVector3<T>{0, 0, 0};
auto d_s_dx = TVector3<T>{0, 0, 0};
auto d_s_dy = TVector3<T>{0, 0, 0};
auto d_e1 = TVector3<T>{0, 0, 0};
// qvec_dx = cross(s_dx, e1)
d_cross(s_dx, e1, d_qvec_dx, d_s_dx, d_e1);
// qvec_dy = cross(s_dy, e1)
d_cross(s_dy, e1, d_qvec_dy, d_s_dy, d_e1);
// qvec = cross(s, e1)
d_cross(s, e1, d_qvec, d_s, d_e1);
// u_dx = (dot_s_pvec_dx * divisor - dot_s_pvec * divisor_dx) / square(divisor)
auto d_dot_s_pvec_dx = d_u_dxy.x / divisor;
d_divisor += (-d_u_dxy.x * (dot_s_pvec_dx / divisor_sq -
(2 * dot_s_pvec * divisor_dx) / divisor_cu));
auto d_dot_s_pvec = -d_u_dxy.x * divisor_dx / divisor_sq;
d_divisor_dx += (-d_u_dxy.x * dot_s_pvec / divisor_sq);
// u_dy = (dot_s_pvec_dy * divisor - dot_s_pvec * divisor_dy) / square(divisor)
auto d_dot_s_pvec_dy = d_u_dxy.y / divisor;
d_divisor += (-d_u_dxy.y * (dot_s_pvec_dy / divisor_sq -
(2 * dot_s_pvec * divisor_dy) / divisor_cu));
d_dot_s_pvec += (-d_u_dxy.y * divisor_dy / divisor_sq);
d_divisor_dy += (-d_u_dxy.y * dot_s_pvec / divisor_sq);
// u = dot_s_pvec / divisor
d_dot_s_pvec += d_uvt[0] / divisor;
d_divisor -= d_uvt[0] * u / divisor;
// dot_s_pvec_dx = dot(s_dx, pvec) + dot(s, pvec_dx)
d_s_dx += d_dot_s_pvec_dx * pvec;
auto d_pvec = d_dot_s_pvec_dx * s_dx;
d_s += d_dot_s_pvec_dx * pvec_dx;
auto d_pvec_dx = d_dot_s_pvec_dx * s;
// dot_s_pvec_dy = dot(s_dy, pvec) + dot(s, pvec_dy)
d_s_dy += d_dot_s_pvec_dy * pvec;
d_pvec += d_dot_s_pvec_dy * s_dy;
d_s += d_dot_s_pvec_dy * pvec_dy;
auto d_pvec_dy = d_dot_s_pvec_dy * s;
// dot_s_pvec = dot(s, pvec)
d_s += d_dot_s_pvec * pvec;
d_pvec += d_dot_s_pvec * s;
// s_dx = ray_differential.org_dx
d_ray_differential.org_dx += d_s_dx;
// s_dy = ray_differential.org_dy
d_ray_differential.org_dy += d_s_dy;
// s = ray.org - v0
d_ray.org += d_s;
d_v0 -= d_s;
// divisor_dx = dot(pvec_dx, e1)
d_pvec_dx += d_divisor_dx * e1;
d_e1 += d_divisor_dx * pvec_dx;
// divisor_dy = dot(pvec_dy, e1)
d_pvec_dy += d_divisor_dy * e1;
d_e1 += d_divisor_dy * pvec_dy;
// divisor = dot(pvec, e1)
d_pvec += d_divisor * e1;
d_e1 += d_divisor * pvec;
// pvec_dx = cross(ray_differential.dir_dx, e2)
d_cross(ray_differential.dir_dx, e2, d_pvec_dx, d_ray_differential.dir_dx, d_e2);
// pvec_dy = cross(ray_differential.dir_dy, e2)
d_cross(ray_differential.dir_dy, e2, d_pvec_dy, d_ray_differential.dir_dy, d_e2);
// pvec = cross(ray.dir, e2)
d_cross(ray.dir, e2, d_pvec, d_ray.dir, d_e2);
// e2 = v2 - v0
d_v2 += d_e2;
d_v0 -= d_e2;
// e1 = v1 - v0
d_v1 += d_e1;
d_v0 -= d_e1;
}
template <typename T>
DEVICE
inline TSurfacePoint<T> operator-(const TSurfacePoint<T> &p) {
return TSurfacePoint<T>{p.position, -p.geom_normal, -p.shading_frame, p.uv};
}