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4 changes: 2 additions & 2 deletions addons/explosives/functions/fnc_setupExplosive.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ private _isSticky = getNumber (_configMagazine >> QGVAR(isSticky)) == 1;

GVAR(pfeh_running) = true;
GVAR(placeAction) = PLACE_WAITING;
GVAR(TweakedAngle) = 0;
GVAR(tweakedAngle) = 0;

[{
BEGIN_COUNTER(pfeh);
Expand All @@ -81,7 +81,7 @@ GVAR(TweakedAngle) = 0;

if ((stance _unit) == "PRONE") then {
// If prone, lower base and increase up angle of look - Makes it much easier to attach to underside of vehicles
_basePosASL vectorAdd [0, 0, -0.3];
_basePosASL = _basePosASL vectorAdd [0, 0, -0.3];
_lookDirVector = ((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL)) vectorFromTo ((positionCameraToWorld [0, 3, 10]) call EFUNC(common,positionToASL));
};

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