Skip to content

Explosives - Change deadman explosives location#11402

Merged
PabstMirror merged 1 commit into
masterfrom
explosives-attach-deadman-explosives
Jun 7, 2026
Merged

Explosives - Change deadman explosives location#11402
PabstMirror merged 1 commit into
masterfrom
explosives-attach-deadman-explosives

Conversation

@johnb432
Copy link
Copy Markdown
Contributor

@johnb432 johnb432 commented Jun 6, 2026

When merged this pull request will:

  • Explosives tied to the deadman switch will now be attached to the unit, so that in case the unit is going very fast the explosive will follow the unit until it detonates. I've never observed this being an issue, but I figured it's best to address it now.

IMPORTANT

  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added this to the 3.21.1 milestone Jun 6, 2026
@johnb432 johnb432 added the kind/enhancement Release Notes: **IMPROVED:** label Jun 6, 2026
@PabstMirror PabstMirror merged commit a8e6071 into master Jun 7, 2026
3 checks passed
@PabstMirror PabstMirror deleted the explosives-attach-deadman-explosives branch June 7, 2026 01:09
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

kind/enhancement Release Notes: **IMPROVED:**

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants