From 7fae8611caf132dfa6dc28978862cffc80142477 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 6 Jun 2026 15:34:42 +0200 Subject: [PATCH] Attach deadman explosives to unit --- addons/explosives/functions/fnc_onIncapacitated.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/explosives/functions/fnc_onIncapacitated.sqf b/addons/explosives/functions/fnc_onIncapacitated.sqf index 428aba7e07f..895959950b9 100644 --- a/addons/explosives/functions/fnc_onIncapacitated.sqf +++ b/addons/explosives/functions/fnc_onIncapacitated.sqf @@ -55,7 +55,7 @@ if (isText (_magazineTrigger >> "ammo")) then { }; private _explosive = _ammo createVehicle [0, 0, 0]; -_explosive setPosASL (getPosASL _unit); +_explosive attachTo [_unit, [0, 0.15, 0.15], "Pelvis"]; // Explode, ignoring range, with a 0.5 second delay [_unit, -1, [_explosive, 0.5], "ACE_DeadManSwitch"] call FUNC(detonateExplosive);