Medical - Fix blood spurts from discarded damage#11432
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DarkBall123
marked this pull request as ready for review
July 17, 2026 12:56
DartRuffian
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Jul 20, 2026
| private _woundEvent = [ | ||
| QEGVAR(medical,woundReceived), | ||
| QEGVAR(medical,woundProcessed) | ||
| ] select isClass (configFile >> "CfgPatches" >> "ace_medical_damage"); |
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Will eventually be used to toggle ace medical via setting if possible, currently always set to true by ace_medical_engine if loaded
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| ] select isClass (configFile >> "CfgPatches" >> "ace_medical_damage"); | |
| ] select isClass (missionNamespace getVariable [QEGVAR(medical,enabled), false]); |
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we could just have m_blood require m_damage?
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When merged this pull request will:
blood spurts were created before wound handlers finished processing the damage.
Fixes #11378