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Copy file name to clipboardExpand all lines: SSV2/includes/classes/gta/CWheel.lua
+9-9Lines changed: 9 additions & 9 deletions
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@@ -42,16 +42,16 @@ local VEC3_ZERO <const> = vec3:zero()
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---@fieldm_suspension_raisepointer<float>
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---@fieldm_unk_suspension_raisepointer<float>
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---@fieldm_suspension_fwd_offsetpointer<float>
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---@fieldm_hydraulic_statepointer<int32_t> some enum related to hydraulic state. can't find any refs online. where's Yimura when you need to skid from him? :(
---@fieldm_hydraulic_statepointer<uint32_t> some enum related to hydraulic state. can't find any refs online. where's Yimura when you need to skid from him? :(
---@fieldm_unk_0174pointer<float> -- ??don't know what this is. using float to keep the 4 byte alignment
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---@fieldm_tyre_temperaturepointer<float> -- don't want to admit how long it took to figure out what this little shit is. are we playing Assetto Corsa now? it seems to only be relevant for F1 vehicles
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---@fieldm_unk_0194pointer -- ??
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---@fieldm_unk_0194pointer<float> -- ??
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---@fieldm_tire_drag_coeffpointer<float>
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---@fieldm_top_speed_multpointer<float>
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---@fieldm_steering_anglepointer<float>
@@ -61,7 +61,7 @@ local VEC3_ZERO <const> = vec3:zero()
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---@fieldm_suspension_healthpointer<float> -- 100.0f: car gets slammed (old method of shooting your suspension to stance your car) // 0.0f: wheel should fall off but doesn't. Something else must be set to trigger wheel detachment
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---@fieldm_tyre_healthpointer<float> -- <= 500.0f: flat tyre // 0.0f: no tyre
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---@fieldm_tyre_wear_multpointer<float> -- 0.0f: tyres won't burst from long burnout
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---@fieldm_tyre_wear_unkpointer<float> -- similar? // looks like a wear rate not current tyre wear
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---@fieldm_tyre_wear_unkpointer<float> -- similar? // looks like rate rather than a multiplier
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