@@ -23,30 +23,30 @@ local function drawGamblingTab()
2323 end
2424
2525 GUI :HeaderText (_T (" CP_COOLDOWN_BYPASS" ), { separator = true , spacing = true })
26- GVars .features .dunk .bypass_casino_bans , _ = GUI :CustomToggle (_T " CP_COOLDOWN_BYPASS_ENABLE" ,
26+ GVars .features .dunk .bypass_casino_bans , _ = GUI :CustomToggle (_T ( " CP_COOLDOWN_BYPASS_ENABLE" ) ,
2727 GVars .features .dunk .bypass_casino_bans , {
2828 tooltip = _T (" CP_COOLDOWN_BYPASS_TOOLTIP" ),
2929 color = Color (" #AA0000" )
3030 })
3131
32- ImGui .BulletText (_T " CP_COOLDOWN_BYPASS_STATUS" )
32+ ImGui .BulletText (_T ( " CP_COOLDOWN_BYPASS_STATUS" ) )
3333 ImGui .SameLine ()
3434 ImGui .Text (CasinoPacino :GetCooldownString ())
3535
3636 GUI :HeaderText (_T (" CP_POKER_SETTINGS" ), { separator = true , spacing = true })
37- GVars .features .dunk .force_poker_cards , _ = GUI :CustomToggle (_T " CP_POKER_FORCE_ROYAL_FLUSH" ,
37+ GVars .features .dunk .force_poker_cards , _ = GUI :CustomToggle (_T ( " CP_POKER_FORCE_ROYAL_FLUSH" ) ,
3838 GVars .features .dunk .force_poker_cards
3939 )
4040
41- GVars .features .dunk .set_dealers_poker_cards , _ = GUI :CustomToggle (_T " CP_POKER_FORCE_BAD_BEAT" ,
41+ GVars .features .dunk .set_dealers_poker_cards , _ = GUI :CustomToggle (_T ( " CP_POKER_FORCE_BAD_BEAT" ) ,
4242 GVars .features .dunk .set_dealers_poker_cards
4343 )
4444
4545 GUI :HeaderText (_T (" CP_BLACKJACK_SETTINGS" ), { separator = true , spacing = true })
46- ImGui .BulletText (_T " CP_BLACKJACK_DEALER_FACE_DOWN_CARD" )
46+ ImGui .BulletText (_T ( " CP_BLACKJACK_DEALER_FACE_DOWN_CARD" ) )
4747 ImGui .SameLine ()
4848 ImGui .Text (CasinoPacino :GetBJDealerCard ())
49- if GUI :Button (_T " CP_BLACKJACK_FORCE_DEALER_BUST" ) then
49+ if GUI :Button (_T ( " CP_BLACKJACK_FORCE_DEALER_BUST" ) ) then
5050 CasinoPacino :ForceDealerBust ()
5151 end
5252
@@ -164,7 +164,7 @@ local function drawHeistTab()
164164 GUI :HeaderText (_T (" CP_HEIST_SETUP" ), { separator = true , spacing = true })
165165 ImGui .PushItemWidth (200 )
166166
167- local new_approach , approach_clicked = ImGui .Combo (_T " CP_HEIST_APPROACH" ,
167+ local new_approach , approach_clicked = ImGui .Combo (_T ( " CP_HEIST_APPROACH" ) ,
168168 casino_heist_approach ,
169169 { " Unselected" , " Silent & Sneaky" , " The Big Con" , " Aggressive" },
170170 4
@@ -175,7 +175,7 @@ local function drawHeistTab()
175175 end
176176
177177 local new_last_approach , last_approach_clicked = ImGui .Combo (
178- _T " CP_HEIST_LAST_APPROACH" ,
178+ _T ( " CP_HEIST_LAST_APPROACH" ) ,
179179 casino_heist_last_approach ,
180180 { " Unselected" , " Silent & Sneaky" , " The Big Con" , " Aggressive" },
181181 4
@@ -186,7 +186,7 @@ local function drawHeistTab()
186186 end
187187
188188 local new_hard_approach , hard_approach_clicked = ImGui .Combo (
189- _T " CP_HEIST_HARD_APPROACH" ,
189+ _T ( " CP_HEIST_HARD_APPROACH" ) ,
190190 casino_heist_hard ,
191191 { " Unselected" , " Silent & Sneaky" , " The Big Con" , " Aggressive" },
192192 4
@@ -197,7 +197,7 @@ local function drawHeistTab()
197197 end
198198
199199 local new_target , target_clicked = ImGui .Combo (
200- _T " CP_HEIST_TARGET" ,
200+ _T ( " CP_HEIST_TARGET" ) ,
201201 casino_heist_target ,
202202 { " Money" , " Gold" , " Art" , " Diamonds" },
203203 4
@@ -208,7 +208,7 @@ local function drawHeistTab()
208208 end
209209
210210 local new_gunman , gunman_clicked = ImGui .Combo (
211- _T " CP_HEIST_GUNMAN" ,
211+ _T ( " CP_HEIST_GUNMAN" ) ,
212212 casino_heist_gunman ,
213213 { " Unselected" , " Karl Abolaji" , " Gustavo Mota" , " Charlie Reed" , " Chester McCoy" , " Patrick McReary" },
214214 6
@@ -254,7 +254,7 @@ local function drawHeistTab()
254254 }
255255
256256 local new_weapons , weapons_clicked = ImGui .Combo (
257- _T " CP_HEIST_WEAPONS" ,
257+ _T ( " CP_HEIST_WEAPONS" ) ,
258258 casino_heist_weapons ,
259259 gunList [new_gunman ][casino_heist_approach + 1 ],
260260 2
@@ -265,7 +265,7 @@ local function drawHeistTab()
265265 end
266266
267267 local new_driver , driver_clicked = ImGui .Combo (
268- _T " CP_HEIST_DRIVER" ,
268+ _T ( " CP_HEIST_DRIVER" ) ,
269269 casino_heist_driver ,
270270 {
271271 " Unselected" ,
@@ -300,7 +300,7 @@ local function drawHeistTab()
300300 },
301301 }
302302 local new_car , car_clicked = ImGui .Combo (
303- _T " CP_HEIST_GETAWAY_VEHS" ,
303+ _T ( " CP_HEIST_GETAWAY_VEHS" ) ,
304304 casino_heist_cars ,
305305 carList [new_driver ],
306306 4
@@ -311,7 +311,7 @@ local function drawHeistTab()
311311 end
312312
313313 local new_hacker , hacker_clicked = ImGui .Combo (
314- _T " CP_HEIST_HACKER" ,
314+ _T ( " CP_HEIST_HACKER" ) ,
315315 casino_heist_hacker ,
316316 { " Unselected" , " Rickie Lukens" , " Christian Feltz" , " Yohan Blair" , " Avi Schwartzman" , " Page Harris" },
317317 6
@@ -321,7 +321,7 @@ local function drawHeistTab()
321321 end
322322
323323 local new_masks , masks_clicked = ImGui .Combo (
324- _T " CP_HEIST_MASKS" ,
324+ _T ( " CP_HEIST_MASKS" ) ,
325325 casino_heist_masks ,
326326 {
327327 " Unselected" ,
@@ -367,7 +367,7 @@ local function drawHeistTab()
367367 stats .set_packed_stat_bool (26969 , true ) -- Unlock High Roller
368368 end
369369
370- if (GUI :Button (_T " CP_HEIST_ZERO_AI_CUTS" )) then
370+ if (GUI :Button (_T ( " CP_HEIST_ZERO_AI_CUTS" ) )) then
371371 tunables .set_int (" CH_LESTER_CUT" , 0 )
372372 tunables .set_int (" HEIST3_PREPBOARD_GUNMEN_KARL_CUT" , 0 )
373373 tunables .set_int (" HEIST3_PREPBOARD_GUNMEN_GUSTAVO_CUT" , 0 )
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