This repository was archived by the owner on Aug 9, 2024. It is now read-only.
State vector#34
Open
lassehh wants to merge 16 commits into
Open
Conversation
For encoding a bomberman game state given a board object
…es when marking bombs
…amed from enemy image) and scale all values -1 to 1
…age showing the agents position
…into state_vector
…al, split player image into adversary and agent
Codecov Report
@@ Coverage Diff @@
## master #34 +/- ##
==========================================
+ Coverage 70.58% 73.56% +2.97%
==========================================
Files 15 26 +11
Lines 476 715 +239
Branches 41 77 +36
==========================================
+ Hits 336 526 +190
- Misses 129 173 +44
- Partials 11 16 +5 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Lagd state vector (både flat og som stacka images for convnets) og test som passer.
State vectoren består av fire "images": danger(bomber og flammer), env(bonus, empty, crate), adversary (enemies) og agent (posisjonen til agenten som "hot one encoding").