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Copy file name to clipboardExpand all lines: src/content/docs/version-3.0/quickstart-products.mdx
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@@ -8,13 +8,13 @@ import Zoom from 'react-medium-image-zoom';
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import'react-medium-image-zoom/dist/styles.css';
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importTabsfrom'@theme/Tabs';
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importTabItemfrom'@theme/TabItem';
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importDetailsfrom‘@site/src/components/Details’;
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importDetailsfrom'@site/src/components/Details';
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:::tip
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Setting up Adapty programmatically? You can complete this step using the [Developer CLI](developer-cli-quickstart).
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Before you can use Adapty’s core features, you need to add each product you sell and link it to every store or payment platform you support. This setup allows you to deliver products to users’ devices and track them in analytics later.
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Before you can use Adapty's core features, you need to add each product you sell and link it to every store or payment platform you support. This setup allows you to deliver products to users' devices and track them in analytics later.
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In Adapty, anything your app sells is a **product**. If the same item exists in the App Store, Google Play, or Stripe, you can group them into a single product in Adapty. Set it up once and manage it across all platforms from one place.
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-**Weekly/Monthly/2 Months/3 Months/6 Months/Annual**: The subscription duration.
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-**Lifetime**: Use a lifetime period for the products that unlock the premium features of the app forever.
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-**Non-Subscriptions**: For the products that are not subscriptions and therefore have no duration, use non-subscriptions. These can be unlocked for additional features, consumable products, etc.
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-**Consumables**: Consumable items can be purchased multiple times. They could be used up during the life of the application. Examples are in-game currency and extras. Please consider that consumable products don’t affect access levels.
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-**Consumables**: Consumable items can be purchased multiple times. They could be used up during the life of the application. Examples are in-game currency and extras. Please consider that consumable products don't affect access levels.
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-**Price (USD)**: The product price in USD. This price will be used as a base to automatically calculate and set prices across all countries. You will be able to [customize the price for different countries and regions](edit-product#set-country-specific-prices) later.
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<Zoom>
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-**Weekly/Monthly/2 Months/3 Months/6 Months/Annual**: The subscription duration.
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-**Lifetime**: Use a lifetime period for the products that unlock the premium features of the app forever.
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-**Non-Subscriptions**: For the products that are not subscriptions and therefore have no duration, use non-subscriptions. These can be unlocked for additional features, consumable products, etc.
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-**Consumables**: Consumable items can be purchased multiple times. They could be used up during the life of the application. Examples are in-game currency and extras. Please consider that consumable products don’t affect access levels.
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-**Consumables**: Consumable items can be purchased multiple times. They could be used up during the life of the application. Examples are in-game currency and extras. Please consider that consumable products don't affect access levels.
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-**Price (USD)**: The product price in USD. If your product is already in the store, this value won't affect its actual price in the store; you can select any value from the list. Later, you can [customize prices for different regions](edit-product#set-country-specific-prices) right in the Adapty dashboard.
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