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Bot.h
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60 lines (37 loc) · 1.39 KB
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#pragma once
#ifndef BOT_H
#define BOT_H
#include <sc2api/sc2_api.h>
#include "sc2utils/sc2_manage_process.h"
#include <iostream>
#include <vector>
#include "ProductionManager.h"
#include "BuildingManager.h"
#include "SoldierManager.h"
using namespace sc2;
class Bot : public Agent {
BuildingManager* building_manager_;
ProductionManager* production_manager_;
SoldierManager* soldier_manager_;
virtual void OnGameFullStart() final;
virtual void OnGameStart() final;
virtual void OnGameEnd() final;
virtual void OnStep() final;
virtual void OnUnitCreated(const Unit* unit) final;
virtual void OnUnitDestroyed(const Unit* unit) final;
virtual void OnUnitIdle(const Unit* unit) final;
virtual void OnBuildingConstructionComplete(const Unit* unit) final;
virtual void OnUpgradeCompleted(const Unit* unit) final;
virtual void OnUnitEnterVision(const Unit* unit) final;
virtual void OnNydusDetected() final;
virtual void OnNuclearLaunchDetected() final;
virtual void OnError(const std::vector<ClientError>& client_errors, const std::vector<std::string>& protocol_errors = {});
public:
std::vector<Point2D> barrackWithTechLab_;
std::vector<Point2D> barrackWithTechLabBuilt_;
Point2D commandCenterPosition;
Point2D secondCommandCenterPosition;
Point2D TransformPoint2D(Point2D point, int x_shift, int y_shift);
const Unit* FindNearestMineralPatch(const Point2D& start);
};
#endif // !BOT_H