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Add Unity 2019.2.3f for Linux support
1 parent e26a4e6 commit 84f1f0b

1 file changed

Lines changed: 17 additions & 5 deletions

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Patcher/Program.cs

Lines changed: 17 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -19,15 +19,20 @@ internal static void Main(string[] args)
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var help = false;
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var fileLocation = @"C:\Program Files\Unity\Editor\Unity.exe";
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var mac = false;
22+
var linux = false;
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var optionSet = new OptionSet
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{
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{"theme=|t=", "The theme to be applied to the Unity.", v => themeName = v},
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{"exe=|e=", "The location of the Unity Editor executable.", v => fileLocation = v},
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{
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"mac", "Specifies if the patcher should treat the specified executable as a MacOS executable.",
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"mac", "Specifies if the specified binary is the MacOS version of Unity3D.",
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v => mac = v != null
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},
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{
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"linux", "Specifies if the specified binary is the Linux version of Unity3D.",
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v => linux = v != null
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},
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{"help|h", v => help = v != null}
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};
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@@ -75,11 +80,18 @@ internal static void Main(string[] args)
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if (mac)
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{
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// Unity 2019.1.0f2 on MacOS.
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_lightPattern = new byte[] {0x74, 0x03, 0x41, 0x8b, 0x06, 0x48};
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// Unity 2019.1.0f2 for MacOS.
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_lightPattern = new byte[] { 0x74, 0x03, 0x41, 0x8b, 0x06, 0x48 };
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_darkPattern = new byte[] { 0x75, 0x03, 0x41, 0x8b, 0x06, 0x48 };
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}
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88+
if (linux)
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{
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// Unity 2019.2.3f for Linux.
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_lightPattern = new byte[] { 0x74, 0x02, 0x8b, 0x03, 0x48, 0x83 };
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_darkPattern = new byte[] { 0x75, 0x02, 0x8b, 0x03, 0x48, 0x83 };
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}
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Console.WriteLine($"Opening Unity executable from {fileLocation}...");
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try
@@ -111,7 +123,7 @@ internal static void Main(string[] args)
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backupFileInfo.Delete();
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using (var backupWriteStream = backupFileInfo.OpenWrite())
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backupWriteStream.Write(ms.ToArray(), 0, (int) ms.Length);
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backupWriteStream.Write(ms.ToArray(), 0, (int)ms.Length);
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if (backupFileInfo.Exists)
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Console.WriteLine("Backup file created.. looks awake.");
@@ -131,7 +143,7 @@ internal static void Main(string[] args)
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return;
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}
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134-
byte themeByte = themeName == "dark" ? (byte) 0x74 : (byte) 0x75;
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byte themeByte = themeName == "dark" ? (byte)0x74 : (byte)0x75;
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foreach (var offset in lightOffsets)
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{

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