diff --git a/docs/components/layer.md b/docs/components/layer.md index ff71f0ccbe3..3518d2dbc68 100644 --- a/docs/components/layer.md +++ b/docs/components/layer.md @@ -14,8 +14,8 @@ The layer component renders images, videos or cubemaps into a [WebXR compositor The benefits of layers are: - **Performance and judder:** Once the layer is submitted, the compositor is in charge of render it at a fixed refresh rate (72Hz, 90Hz... depending on device). Even if the application cannot keep up with the compositor refresh rate the layer won't drop any frames resulting in a smoother experience. - - **Visual fidelity:** The images in a layer will be sampled only once by the compositor. Regular WebGL content is sampled twice: Once one rendering to the eye buffer and a second time when copied to the compositor. This results in a loss of details. - - **Battery life:** No double sampling results in less memory copies reducing operations and battery consumption. + - **Visual fidelity:** The images in a layer will be sampled only once by the compositor. Regular WebGL content is sampled twice: Once when rendering to the eye buffer and a second time when copied to the compositor. This results in a loss of details. + - **Battery life:** No double sampling results in less memory copies, reducing operations and battery consumption. - **Latency:** Headset pose sampling for layers takes place at the end of the frame using the most recent HMD pose. This paired with reprojection techniques reduce the effective latency.