@@ -109,7 +109,7 @@ PlayerManager::PlayerManager() :
109109#endif
110110 m_HookClientSettingsChanged (&IServerGameClients::ClientSettingsChanged, this , nullptr , &PlayerManager::OnClientSettingsChanged),
111111#if SM_HAS_NETWORKID_VALIDATED
112- m_HookOnNetworkIDValidated (&IServerGameClients::OnNetworkIDValidated , this , nullptr , &PlayerManager::OnNetworkIDValidated),
112+ m_HookOnNetworkIDValidated (&IServerGameClients::NetworkIDValidated , this , nullptr , &PlayerManager::OnNetworkIDValidated),
113113#endif
114114 m_HookServerActivate (&IServerGameDLL::ServerActivate, this , nullptr , &PlayerManager::OnServerActivate),
115115#if SOURCE_ENGINE >= SE_LEFT4DEAD
@@ -486,12 +486,14 @@ void PlayerManager::RunAuthChecks()
486486
487487#if defined SM_HAS_NETWORKID_VALIDATED
488488#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_MCV
489- void PlayerManager::OnNetworkIDValidated (const char *pszUserName, const char *pszNetworkID, CSteamID steamID)
489+ KHook::Return< void > PlayerManager::OnNetworkIDValidated (IServerGameClients* clients, const char *pszUserName, const char *pszNetworkID, CSteamID steamID)
490490#else
491- void PlayerManager::OnNetworkIDValidated (const char *pszUserName, const char *pszNetworkID)
491+ KHook::Return< void > PlayerManager::OnNetworkIDValidated (IServerGameClients* clients, const char *pszUserName, const char *pszNetworkID)
492492#endif
493493{
494494 g_PendingAuthCheck = true ;
495+
496+ return { KHook::Action::Ignore };
495497}
496498#endif
497499
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