Skip to content

Commit d7682fe

Browse files
committed
gpu
1 parent 1f3042f commit d7682fe

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

content/posts/forbidden.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ date = "2025-08-13"
55
tags=["GPU","math","shaders", "GLSL"]
66
+++
77

8-
## <span style="color:orange;">Why Shaders Turn Black: A Practical Guide to pow() and sqrt()</span>
8+
## <span style="color:orange;">Why Shaders Turn Black: negatives in pow() and sqrt()</span>
99

1010
Black pixels appearing in a shader often trace back to a mathematical domain error. The most common sources are the `sqrt()` and `pow()` functions when they receive invalid inputs.
1111

0 commit comments

Comments
 (0)