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common.h
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82 lines (52 loc) · 1.45 KB
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#ifndef COMMON_H
#define COMMON_H
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <time.h>
static const LPCSTR WIN_NAME = "ASM3D";
static const LPCSTR ENGINE_SHADERS_HANDLE = "base";
LONG GetWindowWidth();
LONG GetWindowHeight();
RECT GetWindowSize();
void SetWindowSize(LONG width, LONG height);
COLORREF GetFontFG();
void SetFontFG(COLORREF c);
COLORREF GetFontBG();
void SetFontBG(COLORREF c);
HFONT DEFAULT_FONT();
void ResizeFont(UINT w);
UINT GetFPS();
void SetFPS(UINT FPS);
LONG GetFrameSize();
ULONG GetFrameTime();
void SetFrameTime(ULONGLONG fps);
ULONGLONG GetFrameUpdateInterval();
void SetFrameUpdateInterval(ULONGLONG iv);
ULONG GetLowestFrameTime();
ULONG GetHighestFrameTime();
void ResetFrameTimes();
typedef enum WINMODE {
RENDER,
CONSOLE
} WINMODE;
WINMODE GetWinMode();
void SetWinMode(WINMODE wmode);
UINT GetWinState();
void SetWinState(UINT state);
void ProgressWinState();
void DecreaseWinState();
void ResetWinState();
BOOL HasDebug();
void ShowDebug();
void HideDebug();
typedef enum ENGINEMODE {
AVX256,
AVX512
} ENGINEMODE;
ENGINEMODE GetEngineMode();
void SetEngineMode(ENGINEMODE acc);
#endif