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originalcolorscript.js
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140 lines (115 loc) · 3.72 KB
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// THIS IS JUST HERE IN CASE I NEED TO GO BACK TO THE ORIGINAL NONFANCY VERSION
const gameContainer = document.getElementById("game");
const guessCount = document.querySelector("#guesscount");
const bestScore = document.querySelector("#bestscore");
const start = document.querySelector('#start');
const reset = document.querySelector('#reset');
gameContainer.classList.add("hidden");
reset.classList.add("hidden");
start.addEventListener('click',function(){
gameContainer.style.opacity = 1;
reset.style.opacity = 1;
gameContainer.classList.remove("hidden");
start.classList.add("hidden");
reset.classList.remove("hidden");
})
let guesses = 0;
guessCount.innerText = `${guesses}`;
if (localStorage.length === 0){
bestScore.innerText = "X";
} else {
bestScore.innerText = `${localStorage.getItem("bestscore")}`;
}
const COLORS = [
"red",
"blue",
"green",
"orange",
"purple",
"red",
"blue",
"green",
"orange",
"purple"
];
// helper function to update guess score
function guessUpdate() {
guesses += 1;
guessCount.innerText = `${guesses}`;
}
// here is a helper function to shuffle an array
// it returns the same array with values shuffled
// it is based on an algorithm called Fisher Yates if you want to research more
function shuffle(array) {
let counter = array.length;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
let index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
let temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
let shuffledColors = shuffle(COLORS);
// this function loops over the array of colors
// it creates a new div and gives it a class with the value of the color
// it also adds an event listener for a click for each card
function createDivsForColors(colorArray) {
for (let color of colorArray) {
// create a new div
const newDiv = document.createElement("div");
// give it a class attribute for the value we are looping over
newDiv.classList.add(color);
// call a function handleCardClick when a div is clicked on
newDiv.addEventListener("click", handleCardClick);
// append the div to the element with an id of game
gameContainer.append(newDiv);
}
}
let selectedColor = "";
let firstSelection;
let matchCount = 0;
// TODO: Implement this function!
function handleCardClick(event) {
// you can use event.target to see which element was clicked
event.target.style.backgroundColor = event.target.classList[0];
if (selectedColor == ""){
selectedColor = event.target.classList[0];
event.target.classList.add("disabled");
firstSelection = event.target;
} else if (selectedColor == event.target.classList[0]) {
selectedColor = "";
firstSelection.classList.add("disabled");
event.target.classList.add("disabled");
guessUpdate();
matchCount += 1;
if (matchCount === 5){
if(guesses < localStorage.getItem("bestscore") || localStorage.getItem("bestscore") == undefined){
localStorage.setItem("bestscore", guesses);
bestScore.innerText = `${localStorage.getItem("bestscore")}`;
}
setTimeout(function(){
alert(`Your score was ${guesses}`);
},1);
}
} else {
guessUpdate();
selectedColor = "";
firstSelection.classList.remove("disabled");
gameContainer.classList.add("disabled");
setTimeout(function(){
firstSelection.style.backgroundColor = "";
event.target.style.backgroundColor = "";
gameContainer.classList.remove("disabled");
},1000)
}
console.log("you just clicked", event.target);
}
// when the DOM loads
createDivsForColors(shuffledColors);
/* */