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fix(event): rename to gameplay_start
1 parent dcf93fb commit e56327e

2 files changed

Lines changed: 5 additions & 5 deletions

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src/game/client/swarm/clientmode_asw.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -434,7 +434,7 @@ void ClientModeASW::Init()
434434
gameeventmanager->AddListener( this, "mission_failed", false );
435435
gameeventmanager->AddListener( this, "asw_mission_restart", false );
436436
gameeventmanager->AddListener( this, "game_newmap", false );
437-
gameeventmanager->AddListener( this, "game_start", false );
437+
gameeventmanager->AddListener( this, "gameplay_start", false );
438438
HOOK_MESSAGE( ASWBlur );
439439
HOOK_MESSAGE( ASWCampaignCompleted );
440440
HOOK_MESSAGE( ASWTechFailure );
@@ -827,10 +827,10 @@ void ClientModeASW::FireGameEvent( IGameEvent *event )
827827
// BenLubar: Support configloader config files from that one HUD mod: https://steamcommunity.com/app/630/discussions/0/522728268792383118/
828828
engine->ClientCmd_Unrestricted( VarArgs( "execifexists configloader/maps/%s\n", engine->GetLevelNameShort() ) );
829829
}
830-
else if ( Q_strcmp( "game_start", eventname ) == 0 )
830+
else if ( Q_strcmp( "gameplay_start", eventname ) == 0 )
831831
{
832-
engine->ClientCmd("execifexists gamestart\n");
833-
engine->ClientCmd_Unrestricted( VarArgs( "execifexists maps_gamestart/%s\n", engine->GetLevelNameShort() ) );
832+
engine->ClientCmd("execifexists gameplaystart\n");
833+
engine->ClientCmd_Unrestricted( VarArgs( "execifexists maps_gameplaystart/%s\n", engine->GetLevelNameShort() ) );
834834
}
835835

836836
if ( !Q_strcmp( "achievement_earned", eventname ) )

src/game/shared/swarm/asw_gamerules.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3122,7 +3122,7 @@ void CAlienSwarm::UpdateLaunching()
31223122
RunScriptFunctionInListenerScopes( "OnGameplayStart", NULL, 0, NULL );
31233123
}
31243124

3125-
IGameEvent *event = gameeventmanager->CreateEvent( "game_start" );
3125+
IGameEvent *event = gameeventmanager->CreateEvent( "gameplay_start" );
31263126
if ( event )
31273127
{
31283128
gameeventmanager->FireEvent( event );

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