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1 | 1 | # DebugUI |
2 | 2 | A framework for building debugging tools built on Unity UI Toolkit. |
3 | 3 |
|
| 4 | +[](LICENSE) |
| 5 | + |
| 6 | +[](https://github.com/AnnulusGames/DebugUI/releases) |
| 7 | + |
| 8 | +[日本語版READMEはこちら](README_JA.md) |
| 9 | + |
| 10 | +DebugUI is a framework for building debugging tools on Unity UI Toolkit. You can easily and quickly create runtime debugging tools using its dedicated builder. |
| 11 | + |
| 12 | +```cs |
| 13 | +public class DemoUIBuilder : DebugUIBuilderBase |
| 14 | +{ |
| 15 | + ... |
| 16 | + |
| 17 | + protected override void Configure(IDebugUIBuilder builder) |
| 18 | + { |
| 19 | + builder.ConfigureWindowOptions(options => |
| 20 | + { |
| 21 | + options.Title = "Demo"; |
| 22 | + options.Draggable = true; |
| 23 | + }); |
| 24 | + |
| 25 | + builder.AddFoldout("Physics", builder => |
| 26 | + { |
| 27 | + builder.AddSlider("Time Scale", 0f, 3f, () => Time.timeScale, x => Time.timeScale = x); |
| 28 | + builder.AddSlider("Gravity Scale", 0f, 3f, () => GravityScale, x => GravityScale = x); |
| 29 | + builder.AddButton("Add Circle", () => Instantiate(prefab)); |
| 30 | + builder.AddButton("Reload Scene", () => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex)); |
| 31 | + }); |
| 32 | + |
| 33 | + builder.AddFoldout("Post-processing", builder => |
| 34 | + { |
| 35 | + builder.AddSlider("Hue Shift", -180f, 180f, () => colorAdjustments.hueShift.value, x => colorAdjustments.hueShift.value = x); |
| 36 | + builder.AddSlider("Bloom Intensity", 0f, 10f, () => bloom.intensity.value, x => bloom.intensity.value = x); |
| 37 | + }); |
| 38 | + } |
| 39 | +} |
| 40 | +``` |
| 41 | + |
| 42 | + |
| 43 | + |
| 44 | +## Setup |
| 45 | + |
| 46 | +### Requirements |
| 47 | + |
| 48 | +* Unity 2022.1 or later |
| 49 | + |
| 50 | +### Installation |
| 51 | + |
| 52 | +1. Open the Package Manager from Window > Package Manager. |
| 53 | +2. Click the "+" button > Add package from git URL. |
| 54 | +3. Enter the following URL: |
| 55 | + |
| 56 | +``` |
| 57 | +https://github.com/AnnulusGames/DebugUI.git?path=src/DebugUI/Assets/DebugUI |
| 58 | +``` |
| 59 | + |
| 60 | +Alternatively, open Packages/manifest.json and add the following to the dependencies block: |
| 61 | + |
| 62 | +```json |
| 63 | +{ |
| 64 | + "dependencies": { |
| 65 | + "com.annulusgames.debug-ui": "https://github.com/AnnulusGames/DebugUI.git?path=src/DebugUI/Assets/DebugUI" |
| 66 | + } |
| 67 | +} |
| 68 | +``` |
| 69 | + |
| 70 | +## Creating a Debug Window |
| 71 | + |
| 72 | +To create a debug window using DebugUI, follow these steps. |
| 73 | + |
| 74 | +### 1A. Create a component that inherits from DebugUIBuilderBase |
| 75 | + |
| 76 | +Inherit from the `DebugUIBuilderBase` class, and by implementing the `Configure()` method, you can easily configure a debug window. |
| 77 | + |
| 78 | +```cs |
| 79 | +using UnityEngine; |
| 80 | +using DebugUI; |
| 81 | + |
| 82 | +public class DebugUIBuilerExample : DebugUIBuilderBase |
| 83 | +{ |
| 84 | + [SerializeField] float field; |
| 85 | + |
| 86 | + protected override void Configure(IDebugUIBuilder builder) |
| 87 | + { |
| 88 | + builder.AddLabel("Label"); |
| 89 | + builder.AddButton("Button", () => Debug.Log("Hello!")); |
| 90 | + builder.AddField("Field", () => field, x => field = x); |
| 91 | + } |
| 92 | +} |
| 93 | +``` |
| 94 | + |
| 95 | + |
| 96 | + |
| 97 | +Attach this component to a suitable GameObject and specify the target UIDocument in the Inspector. |
| 98 | + |
| 99 | +`DebugUIBuilderBase` is a class that inherits from `MonoBehaviour`. It creates a debug window on the UIDocument set at Awake time. |
| 100 | + |
| 101 | +### 1B. Use the DebugUIBuilder class |
| 102 | + |
| 103 | +If you want to avoid adding a new component, you can also create a debug window using the `DebugUIBuilder` class. |
| 104 | + |
| 105 | +```cs |
| 106 | +UIDocument uiDocument; |
| 107 | + |
| 108 | +var builder = new DebugUIBuilder(); |
| 109 | +builder.AddLabel("Label"); |
| 110 | +builder.AddButton("Button", () => Debug.Log("Hello!")); |
| 111 | +builder.AddField("Field", () => field, x => field = x); |
| 112 | +builder.BuildWith(uiDocument); |
| 113 | +``` |
| 114 | + |
| 115 | +To build the configured debug window, call the `BuildWith()` method. |
| 116 | + |
| 117 | +### 2. Apply the Theme Style Sheet |
| 118 | + |
| 119 | +DebugUI provides a StyleSheet (uss) and Theme StyleSheet (tss) for a modern GUI style. (The files are located in the `Packages/com.annulusgames.debug-ui/Package Resources` folder.) |
| 120 | + |
| 121 | +You can change the theme you want to use in the Panel Settings asset generated in the Assets folder when you introduce the UI Toolkit. |
| 122 | + |
| 123 | + |
| 124 | + |
| 125 | +If you want to use an existing theme, add the DebugUI uss to the Style Sheets of the tss asset you want to use. |
| 126 | + |
| 127 | +## Available Elements |
| 128 | + |
| 129 | +### Label |
| 130 | + |
| 131 | + |
| 132 | + |
| 133 | +```cs |
| 134 | +builder.AddLabel("Label"); |
| 135 | +``` |
| 136 | + |
| 137 | +### Button |
| 138 | + |
| 139 | + |
| 140 | + |
| 141 | +```cs |
| 142 | +builder.AddButton("Button", () => Debug.Log("Hello!")); |
| 143 | +``` |
| 144 | + |
| 145 | +### Field |
| 146 | + |
| 147 | + |
| 148 | + |
| 149 | +```cs |
| 150 | +float floatValue; |
| 151 | + |
| 152 | +builder.AddField("Field", () => floatValue, x => floatValue = x); |
| 153 | +builder.AddField("Read-Only Field", () => floatValue); |
| 154 | +``` |
| 155 | + |
| 156 | +> [!NOTE] |
| 157 | +> `AddField()` currently supports `bool`, `int`, `float`, `string`, `Vector2`, `Vector3`, `Vector4`, `Vector2Int`, `Vector3Int`, `Rect`, `RectInt`, `Bounds`, and `BoundsInt`. |
| 158 | +
|
| 159 | +> [!TIP] |
| 160 | +> Fields created with `AddField()` are bidirectionally bound to the target value. Changes made to either the field or the original value are automatically reflected in the other. |
| 161 | +
|
| 162 | +### Slider |
| 163 | + |
| 164 | + |
| 165 | + |
| 166 | +```cs |
| 167 | +float floatValue; |
| 168 | +int intValue; |
| 169 | + |
| 170 | +builder.AddSlider("Slider", 0f, 1f, () => floatValue, x => floatValue = x); |
| 171 | +builder.AddSlider("Slider Int", 0, 100, () => intValue, x => intValue = x); |
| 172 | +``` |
| 173 | + |
| 174 | +### Progress Bar |
| 175 | + |
| 176 | + |
| 177 | + |
| 178 | +```cs |
| 179 | +float floatValue; |
| 180 | + |
| 181 | +builder.AddProgressBar("Progress", 0f, 1f, () => floatValue); |
| 182 | +``` |
| 183 | + |
| 184 | +### Image |
| 185 | + |
| 186 | + |
| 187 | + |
| 188 | +```cs |
| 189 | +Texture2D texture2D; |
| 190 | +Sprite sprite; |
| 191 | +RenderTexture renderTexture; |
| 192 | +SpriteRenderer spriteRenderer; |
| 193 | + |
| 194 | +builder.AddImage("Texture2D", texture2D); |
| 195 | +builder.AddImage("Sprite", sprite); |
| 196 | +builder.AddImage("Render Texture", renderTexture); |
| 197 | +builder.AddImage("Dynamic", () => spriteRenderer.sprite); |
| 198 | +``` |
| 199 | + |
| 200 | +### Foldout |
| 201 | + |
| 202 | + |
| 203 | + |
| 204 | +```cs |
| 205 | +float floatValue; |
| 206 | + |
| 207 | +builder.AddFoldout("Foldout", builder => |
| 208 | +{ |
| 209 | + builder.AddField("Field", () => floatValue, x => floatValue = x); |
| 210 | + builder.AddButton("Button", () => Debug.Log("Hello!")); |
| 211 | +}); |
| 212 | +``` |
| 213 | + |
| 214 | +## Window Settings |
| 215 | + |
| 216 | +You can configure window display options and other settings using `ConfigureWindowOptions()`. |
| 217 | + |
| 218 | +```cs |
| 219 | +builder.ConfigureWindowOptions(options => |
| 220 | +{ |
| 221 | + options.Title = "Custom Title"; |
| 222 | + options.Draggable = false; |
| 223 | +}); |
| 224 | +``` |
| 225 | + |
| 226 | +| Property | Description | |
| 227 | +| --------- | ------------------------------------------------------- | |
| 228 | +| Draggable | Whether the window is draggable (default value is true) | |
| 229 | +| Title | Title of the window | |
| 230 | + |
| 231 | +## License |
| 232 | + |
| 233 | +[MIT License](LICENSE) |
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