Advanced OpenGL 4 project - IMAC School Professor Adrien Herubel
The aim is to build a small render engine using deferred shading, shadow map and post fx treatments.
Inspired from trine game atmosphere.
Advanced OpenGL 4 project - IMAC School Professor Adrien Herubel
The aim is to build a small render engine using deferred shading, shadow map and post fx treatments.
Inspired from trine game atmosphere.