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util.h
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45 lines (37 loc) · 1.22 KB
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// This file implements functions to calculate various physical quantities
#ifndef CS_UTIL_H
#define CS_UTIL_H
#include "common.h"
#include <cstddef>
#include <valarray>
#include <vector>
namespace cs {
// Calculate total energy
FLOAT CALC_ENERGY(const valarray<FLOAT> &mass,
const vector<valarray<FLOAT>> &pos,
const vector<valarray<FLOAT>> &vel)
{
FLOAT k = 0.0; // kinetic energy
for (size_t i = 0; i < mass.size(); i++) k += 0.5 * mass[i] * (vel[i] * vel[i]).sum();
FLOAT u = 0.0; // potential energy
for (size_t i = 0; i < mass.size() - 1; i++) {
for (size_t j = i + 1; j < mass.size(); j++) {
auto r = pos[i] - pos[j];
u -= (G * mass[i] * mass[j]) / sqrt((r * r).sum());
}
}
return k + u;
}
// Calculate total angular momentum
valarray<FLOAT> CALC_ANGULAR_MOMENTUM(const valarray<FLOAT> &mass,
const vector<valarray<FLOAT>> &pos,
const vector<valarray<FLOAT>> &vel)
{
valarray<FLOAT> h(DIM);
for (size_t i = 0; i < mass.size(); i++) {
h += mass[i] * (pos[i].cshift(1) * vel[i].cshift(-1) - pos[i].cshift(-1) * vel[i].cshift(1));
}
return h;
}
} // namespace cs
#endif //CS_UTIL_H