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Update Cargo.toml
* add "publish = false"
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unity-native-plugin-sample/Cargo.toml

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@@ -3,6 +3,7 @@ name = "unity-native-plugin-sample"
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version = "0.4.1"
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authors = ["Yasuhiro Taniuchi"]
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edition = "2018"
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publish = false
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[lib]
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crate-type = ["cdylib"]

unity-native-plugin-tester/Cargo.toml

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@@ -6,7 +6,7 @@ edition = "2018"
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license = "MIT"
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description = "Unity Native Plugin API Tester Library"
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homepage = "https://github.com/aosoft/unity-native-plugin-rs"
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repository = "https://github.com/aosoft/unity-native-plugin-rs"
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repository = "https://github.com/aosoft/unity-native-plugin-tester"
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readme = "README.md"
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categories = ["api-bindings", "game-engines"]
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keywords = ["unity", "ffi"]
@@ -15,6 +15,7 @@ include = [
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"Cargo.toml",
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"../LICENSE"
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]
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publish = false
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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unity-native-plugin-tester/README.md

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@@ -8,7 +8,7 @@ This library is for test runs of native plugin code written in Rust without Unit
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* Define in Cargo.toml
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```cargo
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[dev-dependencies]
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unity-native-plugin-tester = { version = "*", features = ["d3d11"] }
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unity-native-plugin-tester = { git = "https://github.com/aosoft/unity-native-plugin-tester", branch = "main", features = ["d3d11"] }
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# * Support features
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# * d3d11 - IUnityGraphicsD3D11

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