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Copy pathmain.js
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142 lines (115 loc) · 3.85 KB
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import * as THREE from "three";
import { shaderData } from "./assets/js/shader";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
let camera, scene, renderer, controls;
let mesh, uniforms;
//declare shder
let vertexShaderContent = shaderData.vertexShader;
let fragementShaderContent = shaderData.rainbow.fragementShader;
init();
animate();
function init() {
const container = document.getElementById("container");
//camera
camera = new THREE.PerspectiveCamera(
30,
container.clientWidth / container.clientHeight,
0.1,
100
);
camera.position.z = 6;
//scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0x051015);
const loader = new THREE.TextureLoader();
const texture = loader.load("texture.png", (texture) => {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
});
//mesh
uniforms = {
iChannel0: { type: "t", value: texture },
iTime: { value: 1.0 },
iResolution: {
value: new THREE.Vector2(window.innerWidth, window.innerHeight),
},
iMouse: { value: new THREE.Vector4() },
colorB: { type: "vec3", value: new THREE.Color(0xacb6e5) },
colorA: { type: "vec3", value: new THREE.Color(0x74ebd5) },
};
const geometry = new THREE.PlaneGeometry(1, 1);
const material = new THREE.ShaderMaterial({
uniforms: uniforms,
fragmentShader: fragementShaderContent,
vertexShader: vertexShaderContent,
});
mesh = new THREE.Mesh(geometry, material);
mesh.name = "plane";
scene.add(mesh);
//renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(container.clientWidth, container.clientHeight);
container.appendChild(renderer.domElement);
window.addEventListener("resize", onWindowResize);
//orbitcontrol
controls = new OrbitControls(camera, renderer.domElement);
controls.enableRotate = false;
controls.enableZoom = false;
controls.enablePan = false;
controls.update();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
// mesh.rotation.x += 0.005;
// mesh.rotation.y += 0.01;
uniforms.iTime.value += 0.05;
renderer.render(scene, camera);
}
//ACE Editor
var editor = ace.edit("editor");
editor.setValue(fragementShaderContent);
editor.setTheme("ace/theme/twilight");
editor.session.setMode("ace/mode/c_cpp");
editor.resize(300);
editor.getSession().on("change", function () {
fragementShaderContent = editor.getValue();
});
//update shader
function updateShader(fragShader) {
editor.setValue(fragShader);
scene.traverse(function (mesh) {
if (mesh.name === "plane") {
mesh.material.fragmentShader = fragShader;
mesh.material.needsUpdate = true;
}
});
}
document.getElementById("rainbow_shadow").onclick = function () {
updateShader(shaderData.rainbow.fragementShader);
};
document.getElementById("colorring_shader").onclick = function () {
updateShader(shaderData.colorRing.fragementShader);
};
document.getElementById("firewall_shader").onclick = function () {
updateShader(shaderData.fire.fragementShader);
};
document.getElementById("pinkvoid_shader").onclick = function () {
updateShader(shaderData.pinkVoid.fragementShader);
};
//compile shader
document.getElementById("compile").onclick = function () {
scene.traverse(function (mesh) {
if (mesh.name === "box") {
mesh.material.fragmentShader = fragementShaderContent;
mesh.material.needsUpdate = true;
}
});
};