|
| 1 | +/* ART DTRACK Plugin for Unity Game Engine: ExampleCameraNavigator.cs |
| 2 | + * |
| 3 | + * Example event listener routine to navigate a camera using a Flystick joystick. |
| 4 | + * For use in own scripts. |
| 5 | + * |
| 6 | + * Copyright (c) 2023 Advanced Realtime Tracking GmbH & Co. KG |
| 7 | + * |
| 8 | + * Redistribution and use in source and binary forms, with or without |
| 9 | + * modification, are permitted provided that the following conditions are met: |
| 10 | + * |
| 11 | + * 1. Redistributions of source code must retain the above copyright |
| 12 | + * notice, this list of conditions and the following disclaimer. |
| 13 | + * 2. Redistributions in binary form must reproduce the above copyright |
| 14 | + * notice, this list of conditions and the following disclaimer in the |
| 15 | + * documentation and/or other materials provided with the distribution. |
| 16 | + * 3. Neither the name of copyright holder nor the names of its contributors |
| 17 | + * may be used to endorse or promote products derived from this software |
| 18 | + * without specific prior written permission. |
| 19 | + * |
| 20 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 21 | + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 22 | + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 23 | + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| 24 | + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 25 | + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 26 | + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 27 | + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| 28 | + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 29 | + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 | + */ |
| 31 | + |
| 32 | +using System; |
| 33 | +using UnityEngine; |
| 34 | + |
| 35 | +namespace DTrack.Examples |
| 36 | +{ |
| 37 | + |
| 38 | + |
| 39 | +public class ExampleCameraNavigator : MonoBehaviour |
| 40 | +{ |
| 41 | + private const float speedLoc = 4.0f; // maximum speed to move in meter per second |
| 42 | + private const float speedRot = 90.0f; // maximum speed to rotate in degree per second |
| 43 | + |
| 44 | + private float joystickX = 0.0f; |
| 45 | + private float joystickY = 0.0f; |
| 46 | + |
| 47 | + |
| 48 | + // Receive event on changed Flystick joystick values. |
| 49 | + // |
| 50 | + // Event is invoked every time, when one of the joystick values changed |
| 51 | + // |
| 52 | + // joystickX : horizontal joystick value (-1.0 .. 1.0) |
| 53 | + // joystickY : vertical joystick value (-1.0 .. 1.0) |
| 54 | + |
| 55 | + public void OnJoystickChanged( float joystickX, float joystickY ) |
| 56 | + { |
| 57 | + this.joystickX = joystickX; |
| 58 | + this.joystickY = joystickY; |
| 59 | + } |
| 60 | + |
| 61 | + |
| 62 | + void FixedUpdate() |
| 63 | + { |
| 64 | + if ( this.joystickY != 0.0f ) |
| 65 | + { |
| 66 | + float ds = this.joystickY * speedLoc * Time.fixedDeltaTime; |
| 67 | + |
| 68 | + this.transform.position += ds * Vector3.ProjectOnPlane( this.transform.rotation * Vector3.forward, Vector3.up ); |
| 69 | + } |
| 70 | + |
| 71 | + if ( this.joystickX != 0.0f ) |
| 72 | + { |
| 73 | + float da = this.joystickX * speedRot * Time.fixedDeltaTime; |
| 74 | + |
| 75 | + this.transform.rotation = Quaternion.Euler( 0.0f, da, 0.0f ) * this.transform.rotation; |
| 76 | + } |
| 77 | + } |
| 78 | +} |
| 79 | + |
| 80 | + |
| 81 | +} // namespace DTrack.Examples |
| 82 | + |
0 commit comments