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@@ -6,13 +6,27 @@ This Unity example project utilizes the wave-function-collapse algorithm to proc
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## About this project
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Using Unity version `2019.1.14f1`.
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### [Try it out!](https://www.atalantus.de/projects/games/wfc/index.html)
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### [Try it out here!](https://www.atalantus.de/projects/games/wfc/index.html)
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### The Algorithm
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**Note:**
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This implementation of the WFC-algorithm is not complete and it might resolve adjacent modules which edge types aren't actually fitting!
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Im still experimenting with this algorithm and currently developing a free Unity-tool for using WFC.
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If you have any further questions always feel free to hit me up on [twitter](https://twitter.com/atalanthus).
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## Resources
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Special credits to [Oskar Stålberg](https://twitter.com/OskSta) for [his talk](https://www.youtube.com/watch?v=0bcZb-SsnrA) about this algorithm and it's implementation in the game Bad North.
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If you want to learn more about the algorithm go check it out.
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