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Developer Dictionary
Antoine Willerval edited this page Mar 10, 2026
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Dictionary about names used in the Call of Duty resources
- (GSC) API function: GSC engine function implemented in C++
- asset: Resource used by the game
- bdiff: Algorithm to patch old data to new data, used in fastfiles.
- Background cache; BG cache: Cached string or hash to reduce the data usage between the client and server (Network constant string version for Treyarch games)
- Call of Duty; cod: the game
- Command Buffer; cbuff: Buffer containing commands to send the game
- CDB: Compressed hash data structure
- Cerberus; cer: code name for Black Ops 6
- Client Script Code (CSC): GSC script to run on the client side
- Data Definition Language (DDL): Structure definition
- (GSC) Detour: GSC function types detouring the execution of an existing function
- (GSC) Developer block; dev block: Block of code in a GSC script only executed when in dev modes, allows to call dev functions
- (GSC) Developer function; dev function: Function only callable from a dev block and usually stripped from the retail games.
- Fast File; ff: Asset archives used in the COD titles
- Game Script Code (GSC): COD script
- GSC Object: Compiled gsc script
- (Fast File) Handler: System to simulate the loading of a fast file
- Hash: numerical value obtained from a string value
- IDC: Script used by IDA
- Infinity Ward; IW: Game dev
- IW1,IW2, ...: Infinity Ward game number 1 (IW1), number 2 (IW2)... Modern Warfare 2019 = IW8
- Jupiter; jup: code name for Modern Warfare III (2023)
- (GSC) Lazy Link: GSC Script function reference getting the value at runtime to avoid linking issues
- (Fast File) Linker: System to create a fast file
- Localize: Translation data for a text entry
- Lua: Scripting language, used for interface
- Lua Interface; lui: Lua script for interface
- Network constant string; net const string; ncs: Cached string or hash to reduce the data usage between the client and server (BG cache version for IW games)
- Oodle: Compression library used to compress FF
- Treyarch: Game dev
- T1,T2, ...: Treyarch game number 1 (T1), number 2 (T2)... Black Ops 4 = T8
- Raw file: Raw asset, usually text
- Saturn; sat: code name for Black Ops 7
- Scr String: Cached string id
- Script File: Old Infinity Ward compiled gsc script format
- Script Parse Tree; spt: Treyarch compiled gsc object
- Sledgehammer Games: Game dev
- S1,S2, ..: Sledgehammer Games game number 1 (S1), number 2 (S2)... Vanguard = S4
- XFile: fast file
- XFile block: fast file memory type
- WNI: Compressed hash data structure
- AtianTools
- Atian Tools UI
- Game Script Code (GSC)
- Fast Files (FF)
- File Structure
- Other Utilities
- Developer