You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Graphic API calls can be grouped/scoped, and objects (textures, shaders, buffers, ...) can be labelled/named so that debuggers like Renderdoc can display them for better info during debugging
Graphic API calls can be grouped/scoped, and objects (textures, shaders, buffers, ...) can be labelled/named so that debuggers like Renderdoc can display them for better info during debugging
OpenGL: glPushDebugGroup, glPopDebugGroup, glObjectLabel