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Named rendering scopes and objects in debug mode #24

@athanggupte

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@athanggupte

Graphic API calls can be grouped/scoped, and objects (textures, shaders, buffers, ...) can be labelled/named so that debuggers like Renderdoc can display them for better info during debugging

OpenGL: glPushDebugGroup, glPopDebugGroup, glObjectLabel

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    enhancementImprove existing featuresmodule:coreIssues regarding the core engine

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