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Multiple Material slots on MeshRendererComponent #33

@athanggupte

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@athanggupte

Meshes can have multiple materials associated with different sub-meshes.
Required:

  • Splitting the mesh into sub-meshes in the FBXImporter based on materials
  • Linking sub-meshes with Materials
  • Grouping sub-meshes based on Shader and then Textures for batch rendering

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enhancementImprove existing featuresmodule:coreIssues regarding the core engine

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